Comments (4)
Hi,
You can flip encoding texture in fbc_setVodCaptureSettings and fbc_setScreenshotSettings with verticalFlip and horizontalFlip params.
private static extern FBCAPTURE_STATUS fbc_setVodCaptureSettings(
int width,
int height,
int frameRate,
int bitRate,
string fullSavePath,
bool is360,
bool verticalFlip,
bool horizontalFlip,
PROJECTION_TYPE projectionType,
STEREO_MODE stereoMode);
private static extern FBCAPTURE_STATUS fbc_setScreenshotSettings(
int width,
int height,
string fullSavePath,
bool is360,
bool verticalFlip,
bool horizontalFlip);
from 360-capture-sdk.
Hi,
Thanks for the reply. Actually i tried changing vertical flip param as suggested. But it flips whole scene. Our scene consists of normal objects (Which preserves camera orientation) and Bill-boarded sprites (Which always face camera). Our issue is only with bill-boarded objects getting flipped upside down using FBCapture as shown in pictures above.
from 360-capture-sdk.
Hi,
Non-360degree capture mode works for Billboarded objects. It seems like issue is only with 360 degree capture mode.
from 360-capture-sdk.
I assume it is another problem in the unity render to cubemap function.
from 360-capture-sdk.
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