Comments (2)
Hi!
The m_pEncodeAPI is created once at init and doesn't create another encoding session unless m_pEncodeAPI is nullptr. And we've tested bunch of times for recording and live streaming on our side and qa team before releasing it, but haven't seen the issue before.
Do you have full log of capture sdk which is located in "%LOCALAPPDATA%\FBCapture\FBCaptureSDK.txt"?
from 360-capture-sdk.
Thank you for reply. It is my
from 360-capture-sdk.
Related Issues (20)
- Compiling the source HOT 5
- System sounds getting captured too HOT 1
- Display output disabled/black HOT 1
- Crash in debug on AMD hardware HOT 6
- Muxing failed - wamedia muxer error codes? HOT 1
- Guide/Tutorial on How to use 360 Capture SDK to record Oculus Game or other Game like Steam
- fbc_getCaptureCapability fails with AMD device when both AMD and NVidia cards present HOT 1
- Persistent 'AMF_VIDEO_ENCODER_FRAMESIZE' errors HOT 3
- Capture with Unity & Sample SteamVR scene HOT 7
- How to setup a live stream HOT 6
- Is there a sample showing how to integrate the SDK into a native engine game that is using openGL? HOT 1
- Max 360 video resolution HOT 4
- 360 degree capture and Flipped projection HOT 4
- HDRP and image capture
- Will it support nvidia turing cards?
- What is the Wamedia?
- No actual control over video bitrate?
- UI disappeared from my captured movie
- OnRenderImage() possibly did not write anything to destination texture/Muxing issue 2.35
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