Comments (3)
According to your log, the resolution is not supported on AMD encode driver.
Can you try with other resolutions like 1920 x 1080p?
I'm also encouraging you to update SDK version to 2.2. You might just can download FBCapture.dll from following link and replace with this one.
https://github.com/facebook/360-Capture-SDK/releases/tag/v2.20
Thanks
from 360-capture-sdk.
Hello,
Thanks for getting back to me quickly. I've only had chance to try the changes.
I've updated everything to the new 2.25 version and it works well. The video is uploaded ok to FB.
I'm still having issues with the render size - anything other than 1920x1080 crashes the render, with the error:
TEXTURE_ENCODE_FAILED [Error code: FBCAPTURE_STATUS_ENCODE_SET_CONFIG_FAILED ]
Any ideas on this?
Thanks alot
from 360-capture-sdk.
I think AMD supports typical resolution such as 720P(1280 x 720), 1080p(1920 x 1080), 1440p(2560 x 1440) and 2160p(3840 x 2160). Have you tried those resolution?
In the meantime, I will also take a look your resolution on our AMD device.
from 360-capture-sdk.
Related Issues (20)
- NV_ENC_ERR_OUT_OF_MEMORY HOT 2
- Compiling the source HOT 5
- System sounds getting captured too HOT 1
- Display output disabled/black HOT 1
- Crash in debug on AMD hardware HOT 6
- Muxing failed - wamedia muxer error codes? HOT 1
- Guide/Tutorial on How to use 360 Capture SDK to record Oculus Game or other Game like Steam
- fbc_getCaptureCapability fails with AMD device when both AMD and NVidia cards present HOT 1
- Capture with Unity & Sample SteamVR scene HOT 7
- How to setup a live stream HOT 6
- Is there a sample showing how to integrate the SDK into a native engine game that is using openGL? HOT 1
- Max 360 video resolution HOT 4
- 360 degree capture and Flipped projection HOT 4
- HDRP and image capture
- Will it support nvidia turing cards?
- What is the Wamedia?
- No actual control over video bitrate?
- UI disappeared from my captured movie
- OnRenderImage() possibly did not write anything to destination texture/Muxing issue 2.35
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