Comments (8)
This plugin does not support stereoscopic recording, I would suggest "VR Panorama 360 PRO Renderer" from the Unity Asset Store:
https://www.assetstore.unity3d.com/en/#!/content/35102
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There's a correct method of approaching this which involves doing things to get stereo renderings for each vertical slice so you can ensure you have stereo overlap in each direction, and there's an incorrect way you could approach this of doing the equivalent of having two "cameras" in the scene that simulate ipd distance between two eyes and do a 360 capture equivalent to top bottom/left right eye combinations.
The latter is likely something you could experiment with using the current SDK in a simple scene starting with offline capture of a scripted environment and merging the content to see if the 3D causes eye strain or not and is actually 3D looking around or even just in front of you.
The former requires a reworking of the core capture script logic.
Ideally you'd do something like multiple cameras for overlap and then use something like optical flow to properly create 3D content but that's unlikely to occur in realtime without multiple GPUs
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The latter is essentially how 180 stereo works, and why 180 stereo isn't great example of stereo as it only has stereo convergence directly in front of you. We'll be exploring stereo support likely later this year but probably after exploring 180 support.
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Hi @cg439
May I ask what's the latest on stereoscopic capture please?
I notice fbc_setVodCaptureSettings()
includes mention of STEREO_MODE
. It's not settable in the current FBCaptureSDK.cs
and adding a facility to set it seemingly has no effect (mono video is still produced).
If your "latter" from above is proving too troublesome, could we perhaps have the "prior" option until it's ready? (perhaps with a separate flag that highlights its limitations?)
Thanks
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We're not supporting stereoscopic capture yet and not on the roadmap of this year either .
How about testing with RGB-D which is giving you more immersive on watching video?
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Hi, @grancia Thanks for replying!
Do you have info on uploading that to YouTube for 3D viewing? I was using https://support.google.com/youtube/answer/6316263 for over-under upload but don't see RGB-D mentioned there. (I did a little Googling but haven't found yet so would really appreciate any tips/links!)
Thanks again.
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Related Issues (20)
- NV_ENC_ERR_OUT_OF_MEMORY HOT 2
- Compiling the source HOT 5
- System sounds getting captured too HOT 1
- Display output disabled/black HOT 1
- Crash in debug on AMD hardware HOT 6
- Muxing failed - wamedia muxer error codes? HOT 1
- Guide/Tutorial on How to use 360 Capture SDK to record Oculus Game or other Game like Steam
- fbc_getCaptureCapability fails with AMD device when both AMD and NVidia cards present HOT 1
- Persistent 'AMF_VIDEO_ENCODER_FRAMESIZE' errors HOT 3
- Capture with Unity & Sample SteamVR scene HOT 7
- How to setup a live stream HOT 6
- Is there a sample showing how to integrate the SDK into a native engine game that is using openGL? HOT 1
- Max 360 video resolution HOT 4
- 360 degree capture and Flipped projection HOT 4
- HDRP and image capture
- Will it support nvidia turing cards?
- What is the Wamedia?
- No actual control over video bitrate?
- UI disappeared from my captured movie
- OnRenderImage() possibly did not write anything to destination texture/Muxing issue 2.35
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