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tesunity's Issues

Found a spot where the player falls through the floor.

In cell Suran, Ranosa Gilvayn: Outfitter there's a corner between a wall and a shelf that causes some weird behaviour where the player clips through the floor after some strange position stuttering. I'm not sure how important this is, but it could be happening more frequently than we know.

untitled-1

Massive choke on CPU time for a single frame.

Freeze caused by land tile instantiation and texture decoding. UnityBinaryReader also provides 23 ms delay ( alone this brings the frame rate to 45 ). Profiler overview for reference. I'm not assuming you are unaware of this issue, rather I'm provided more reference material as it is something that needs to be solved at some point. I am still looking into it.

streamingchoke

Framerate Drop When Looking at Doors

Issue is due to unnecessary rebuilding and setting of the active state of the interactTextObj Text mesh.
Also impacted by using GetComponent() to find the Text component every frame.

Will be fixed by caching a reference to the Text component on interactTextObj and only activating or deactivating interactTextObj when necessary.

Big endian platforms aren't supported.

All binary files used store data in little-endian format and are loaded with BinaryReader. Because BinaryReader reads data in the platform's native endianness, file loading code is broken on big endian platforms.

Cell's names are empty with the French edition of Morrowind

Hi,

I've just cloned the repository to test it with my French installation of Morrowind. At the first start, I have not textures on meshes and the player is falling.

image

After a bit of debugging, I have found that the method SpawnPlayerInside(string interiorCellName, Vector3 position) can't finish it's job because dataReader.FindInteriorCellRecord(interiorCellName) and CreateInteriorCell(interiorCellName) returns false.

In the function public CELLRecord FindInteriorCellRecord(string cellName), the value of CELL.NAME.value is empty for all cells, as you can see on the screenshot

image

How can I help you to fix that? I'll try to fix it by myself, but you've maybe an idea that can helps me?

Thanks.

Fix terrain texturing seams.

Exterior Morrowind cells depend on neighboring cells to be textured properly, but this is currently being ignored.

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