coledeanshepherd / tesunity Goto Github PK
View Code? Open in Web Editor NEWWorld viewers for Elder Scrolls games in the Unity game engine.
License: MIT License
World viewers for Elder Scrolls games in the Unity game engine.
License: MIT License
Just fixed in my fork by making them dynamic. Will put in a new pull request.
It may improve performance drastically.
Skinned NIF models load with incorrect orientations because they depend on skinning/pose data that is being currently being ignored.
Freeze caused by land tile instantiation and texture decoding. UnityBinaryReader also provides 23 ms delay ( alone this brings the frame rate to 45 ). Profiler overview for reference. I'm not assuming you are unaware of this issue, rather I'm provided more reference material as it is something that needs to be solved at some point. I am still looking into it.
Would be nice to be able to use the right analog stick to turn left and right.
Issue is due to unnecessary rebuilding and setting of the active state of the interactTextObj Text mesh.
Also impacted by using GetComponent() to find the Text component every frame.
Will be fixed by caching a reference to the Text component on interactTextObj and only activating or deactivating interactTextObj when necessary.
All binary files used store data in little-endian format and are loaded with BinaryReader. Because BinaryReader reads data in the platform's native endianness, file loading code is broken on big endian platforms.
This prevents interaction. Items I've seen affected by this:
Lanterns , Alembics , Retorts , Calcinators.
Will update with any more I see.
Hi,
I've just cloned the repository to test it with my French installation of Morrowind. At the first start, I have not textures on meshes and the player is falling.
After a bit of debugging, I have found that the method SpawnPlayerInside(string interiorCellName, Vector3 position)
can't finish it's job because dataReader.FindInteriorCellRecord(interiorCellName)
and CreateInteriorCell(interiorCellName)
returns false
.
In the function public CELLRecord FindInteriorCellRecord(string cellName)
, the value of CELL.NAME.value
is empty for all cells, as you can see on the screenshot
How can I help you to fix that? I'll try to fix it by myself, but you've maybe an idea that can helps me?
Thanks.
Exterior Morrowind cells depend on neighboring cells to be textured properly, but this is currently being ignored.
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