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followers: 26.0 following: 458.0 repos: 1.4K gists: 6.0

Name: Tom Jaejoon Lee

Type: User

Bio: I am a developer who likes 3D graphics rendering.                            Interests:          Unity/Unreal Engine, GIS, Physics, and AI

Location: Republic of Korea

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Tom Jaejoon Lee's Projects

0ad icon 0ad

Git mirror of the 0 A.D. source code (http://trac.wildfiregames.com/browser)

31-godotonready icon 31-godotonready

A C# Source Generator that adds convenient onready-like features to your C# scripts in Godot Mono (3.x) without any reflection.

3b1b-videos icon 3b1b-videos

Code for the manim-generated scenes used in 3blue1brown videos

3dcitydb icon 3dcitydb

3D City Database - The Open Source CityGML Database

3f-conari icon 3f-conari

🧬 One-touch unmanaged memory, runtime dynamic use of the unmanaged native C/C++ in .NET world, related P/Invoke features, and …

3f-dllexport icon 3f-dllexport

.NET DllExport with .NET Core support (aka 3F/DllExport aka DllExport.bat)

4da-unigine-legacy icon 4da-unigine-legacy

Unigine engine version 0.2 from http://frustum.org hacked to compile with modern libs

4ian-gdevelop icon 4ian-gdevelop

:video_game: Open-source, cross-platform game engine designed to be used by everyone.

adp_book_ver01 icon adp_book_ver01

파이썬 한권으로 끝내기 : 데이터분석전문가(ADP) + 빅데이터분석기사 실기대비

aevien-master-server-toolkit icon aevien-master-server-toolkit

This is a framework that allows you to create game servers and services for your game inside Unity. It allows you to avoid using third-party services such as Playful, PAN, or Smartfox server. This framework does not claim to be a substitute for all these systems. No way!

airsim icon airsim

Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research

akka.net icon akka.net

Canonical actor model implementation for .NET with local + distributed actors in C# and F#.

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