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Hi there, I'm Eric Freeman

I'm a software engineer located in Utah with a passion for creating video games and writing music.

Cool Stuff I've Worked On

Wobbly Warbler (2021)

A 2D fighting game made for Ludum Dare 49 in under three days. Wobbly Warbler features dynamic AI that gets more intelligent as you play the game, a deep combat system including multuiple attack speeds, interrupting enemy attacks, dodges, and full contorller support in game.

Wobbly Warbler
Playthrough | Itch

Puppet Quest (2021)

A sidescrolling adventure game made in 13 hours for the 2021 GMTK game jam. Puppet Quest features controller support and full subtitles for the game.

Puppet Quest
Playthrough | Itch

Déjà Vu (2020)
I was the sole programmer for Déjà Vu, an indie puzzle game about clones. I also contributed to puzzle and level design, story, music, and handled the Xbox and Steam porting. The game has many accessiblity features like colorblind mode and dark mode for photosensitive players and has been localized in 13 different languages. Déjà Vu has a 4.7/5 star rating on Xbox as of 10/16/2021.

Déjà Vu
Trailer | Xbox | Steam | Itch

Contacts Quest (2016)

An FPS made in Unity3D for a 24 hour hackathon at work. I used my existing retro FPS project as the base. Contacts Quest was a 1-800 Contacts themed FPS in the vein of classic company branded shooters like Chex Quest. You use bottles of contact solution to shoot at enemies with irritated eyes to calm them down.

Contacts Quest
Trailer | Itch

Eric Freeman's Projects

ab-test icon ab-test

AngularJS A/B Test Service and Directives for creating declarative and imperative A/B/n tests.

bingsearcherpro icon bingsearcherpro

Search Bing through various user accounts to get more than one account to the 15 daily limit quickly and easily.

collab icon collab

Collaborative online mosaic creation...or something...

crappybird icon crappybird

Simple FlappyBird clone with a twist. Available in WP8 store.

cube_texture_auto_repeat_unity icon cube_texture_auto_repeat_unity

A short C# Script for Unity that lets you change the scale of a Primitive Cube without stretching the texture. The texture will instead repeat itself.

demonware icon demonware

Mock endpoints to hit for a prototype of mine.

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