Comments (3)
Yes. But it only supports SerializedProperties. So you would need to manually create a SerializedObject for your EditorWindow, which contains your array data and handle. Something like this (Untested):
class MyEditorWindow : EditorWindow {
[SerializeField] private float[] myArray = new float[0];
private SerializedObject so;
private ReorderableList list;
void OnEnable() {
so = new SerializedObject(this);
list = new ReorderableList(so.FindProperty("myArray"));
}
void OnDestroy() {
so.Dispose();
}
void OnGUI() {
so.Update();
list.DoLayoutList();
so.ApplyModifiedProperties();
}
}
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Great, this worked. Thanks, I appreciate it.
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EDIT - I got it all figured out, nevermind!
Sorry, I had one more question about it. I tried to make the list paginated, but I am guessing that it needs to be done a different way in this case?
I attempted to simply do:
[SerializeField, Reorderable(paginate = true, pageSize = 5, elementNameProperty = "test")]
private float[] myArray = new float[0];
but there didn't seem to be any sort of change to what was displayed in the window.
In OnGui() you had:
void OnGUI()
{
so.Update();
list.DoLayoutList();
so.ApplyModifiedProperties();
}
I tried to see if perhaps list.Paginate() existed to I could set it to true, or similar, but I didn't see anything like that either.
I put it on this to test as well:
[SerializeField, Reorderable(paginate = true, pageSize = 5, elementNameProperty = "test")]
private ReorderableList list;
but that didn't seem to work either. It made some controls show up, but no pagination.
from unity-reorderable-list.
Related Issues (20)
- Screenshots
- Recursion HOT 1
- Unable to load the icon: 'MiniPopupNoBg'. HOT 1
- Adding element to list via code throws error when multiple objects with reorderable list are selected
- Nested list unity lag HOT 2
- Is there anyway to add names to each element in the draggable list.
- New elements added without correct default values. HOT 2
- DrawElementCallback foldout issue HOT 2
- Inner Array Attributes HOT 3
- Strange Property Size on First Layout
- Package fails to add on Unity 2019.3 HOT 1
- Version control HOT 2
- Paging based on certain features or callbacks
- Select Object Popup not working HOT 2
- Reorderable item force jump to the top HOT 1
- List of base class does not draw the inheritance attributes HOT 1
- Expose the List<T>.Enumerator struct or similar HOT 5
- asmdef conflicts with System.Collections.Generic
- ReorderableList.onChangedCallback did not dispatch, when drag finished. HOT 1
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