Comments (2)
Does the issue still occur if you create a CustomEditor for your Actions class?
i.e manually create the ReorderableList?
Also, have you tried profiling the editor to see where the slowdown might be occuring?
If you want to post the full code for your Actions class I can take a look as well
from unity-reorderable-list.
Figured out this was due to all the conditional hiding of attributes I was doing in the nested list. Closing this out, sorry!
from unity-reorderable-list.
Related Issues (20)
- Screenshots
- Recursion HOT 1
- Unable to load the icon: 'MiniPopupNoBg'. HOT 1
- Adding element to list via code throws error when multiple objects with reorderable list are selected
- Is there anyway to add names to each element in the draggable list.
- New elements added without correct default values. HOT 2
- Possible to use in an editor window? HOT 3
- DrawElementCallback foldout issue HOT 2
- Inner Array Attributes HOT 3
- Strange Property Size on First Layout
- Package fails to add on Unity 2019.3 HOT 1
- Version control HOT 2
- Paging based on certain features or callbacks
- Select Object Popup not working HOT 2
- Reorderable item force jump to the top HOT 1
- List of base class does not draw the inheritance attributes HOT 1
- Expose the List<T>.Enumerator struct or similar HOT 5
- asmdef conflicts with System.Collections.Generic
- ReorderableList.onChangedCallback did not dispatch, when drag finished. HOT 1
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from unity-reorderable-list.