Comments (1)
Hmm, interesting issue, but I sadly I won't look into this. Only issues that can be confirmed on the emulators and setups we use are looked into (latest Dolphin dev, latest dev for Project64 + GlideN64, etc).
It's expected that Wii VC emulation kinda fails to work. Since I am lacking an overview of which options you patched and how you patched it I have no idea if it's console compatible. If it is console compatible, great! If not, that sucks. That's our stance on it, kinda.
I am not entirely familiar with the homebrew app you used, so I won't look into that either.
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Related Issues (20)
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- [BUG] 'Crashing' and corrupting rom (Majora's Mask) HOT 1
- [BUG]The HUD do not fade out when exiting an Area with OOT HOT 4
- [BUG]Corrupted texture in Hyrule Field when the Remove Owls option is activated (OOT) HOT 2
- [BUG]Wrongly added "Enhancement" tag when reporting bugs in Github HOT 1
- [BUG]A very strange event at Lake Hylia (As a child) HOT 6
- [FEATURE] An proposed improved moon texture for OOT HOT 2
- [BUG] Star Road patch not detected HOT 2
- [BUG] Virtual Console wad ports of NES The Legend of Zelda & Zelda II: The Adventue of Link don't work for anything. HOT 2
- [FEATURE] Something about the Master Quest's Water Temple... HOT 8
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- [FEATURE] OoT: edit recovery from unbottled fairies or disable them altogether HOT 6
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- [BUG]The HUD do not fade out when exiting an Cavern/Hole HOT 1
- [FEATURE]Borderless MM Hud Buttons for OOT (And MM too) HOT 2
- [BUG] Majora's Mask "No Hearts" option behaves unintuitively HOT 1
- [FEATURE] Document what MM "Correct Rupee Colors" actually does HOT 3
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