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blender-cli-rendering's Issues

weird mocap rendering result

Hi, thanks for sharing this codebase! I'm trying your mocap script (10_mocap.py) by following this command:

blender --background --python ./10_mocap.py ${ANIM_FRAMES_OPTION} -- ./assets/motion/102_01.bvh ${OUT_DIR}/10/frame_ ${RESOLUTION} ${SAMPLINGS}

Yet the results I got seems pretty weird,
frame_0001

I'm rather new to blender and cannot quite debug it on my end. I imagine it might be caused by wrong ambient value of the scene. What is your idea?

Error when using cc0assetloader.

Hi, script number 7 (as well as 8,9,10 and 12) fail with this error:

Blender 2.80 (sub 75)
Traceback (most recent call last):
  File "/home/david/coding/blender-cli-rendering/./07_texturing.py", line 66, in <module>
    focus_target = set_scene_objects()
  File "/home/david/coding/blender-cli-rendering/./07_texturing.py", line 14, in set_scene_objects
    loader.build_pbr_textured_nodes_from_name("Leather05")
  File "/home/david/coding/blender-cli-rendering/external/cc0assetsloader/__init__.py", line 144, in build_pbr_textured_nodes_from_name
    scale=scale)
  File "/home/david/coding/blender-cli-rendering/external/cc0assetsloader/__init__.py", line 124, in build_pbr_textured_nodes
    nodelayout.arrange_nodes(node_tree, use_current_layout_as_initial_guess=False)
AttributeError: module 'nodelayout' has no attribute 'arrange_nodes'

Do I need to install something to make it work?

Remove CC0AssetsLoader from dependency?

CC0AssetsLoader, which is currently included as a git submodule, has some large-size assets. This means that every time cloning this repository requires a huge download. Also, CC0AssetsLoader implicitly uses Git LFS, which may confuse some users.

Toon shading

One of the next target features may be toon shading; especially I want to reproduce cell-look shading used in Japanese anime.

Doesn't work on recent Blender (4.0) API

Hi, thanks for sharing these scripts! I am a complete newbie to Blender and I really appreciate them.

I tried those scripts with the new Blender 4.0 and it seems this version introduced some major changes in the API which broke them.

Error: Python: Traceback (most recent call last):
  File "/test/blender-cli-rendering/10_mocap.py", line 137, in <module>
    utils.build_scene_composition(scene)
  File "/test/blender-cli-rendering/utils/composition.py", line 184, in build_scene_composition
    vignette_node = create_vignette_node(scene.node_tree)
  File "/test/blender-cli-rendering/utils/composition.py", line 165, in create_vignette_node
    vignette_node_group = add_vignette_node_group()
  File "/test/blender-cli-rendering/utils/composition.py", line 118, in add_vignette_node_group
    group.inputs.new("NodeSocketColor", "Image")
AttributeError: 'CompositorNodeTree' object has no attribute 'inputs'
Error: Cannot render, no camera

Would it be possible to have a version compatible with Blender 4.0?

Remove support of 2.79

I guess I no longer use 2.79 even in headless environments. I think it's time to remove support of 2.79 for easier code maintenance.

Fix cycles utils

The current utils.set_cycles_renderer takes non-cycles parameters as inputs, which is not very meaningful. This should be fixed.

Use as a package/module

utils.py now contains many general-purpose utility functions that may be useful in other script/plug-in development. It would be nice if they are provided as a python package or module.

TODO: FreeStyle Utilities

I'm interested in using FreeStyle for NPR and visualization. I hope I can add FreeStyle API utilities to this repository soon.

Copyright Licence

In your readme, you consider that this package is a “derivative work” of Blender, so therefore has to be subject to the same licence. Certainly the Blender Foundation also seems to think the same of users of its APIs, but I should point out that this goes against just about every discussion of the subject in other open-source projects.

For the best-known example, you may have heard of the Oracle vs Google case. The US Supreme Court verdict on that made it quite clear that Oracle could not stop Google from using the Java APIs (even if it actually dodged the question of copyrightability of APIs).

For another example, the Linux kernel docs explicitly say that userland code can make use of APIs that interface to the kernel without implications for their licensing. (Kernel modules, on the other hand, are considered “derivative works”.)

The basic point is that compatibility with APIs is essential for providing basic purely technical functionality, and so cannot be restricted by copyright for that reason.

I’m not asking you to change the licensing of your project, merely pointing out that it is not as constrained--should not be as constrained!--as you might think.

Use absolute paths

The current scripts implicitly assume that they are called from the top directory of this repository. Instead, it should use the following code to obtain the absolute path of the directory:

os.path.dirname(os.path.abspath(__file__))

Windows support

Thanks for great examples of how to render using Blender from the terminal.
I tried this on Windows 10 and it failed with path errors:

PS C:\Users\chuong\Documents\blender-cli-rendering> & "C:\Program Files\Blender Foundation\Blender 2.91\blender.exe" --background --python .\07_texturing.py --render-frame 1 -- ./07_texturing.png 100 4
Blender 2.91.0 (hash 0f45cab862b8 built 2020-11-25 09:02:56)
Read prefs: C:\Users\ngu10t\AppData\Roaming\Blender Foundation\Blender\2.91\config\userpref.blend
found bundled python: C:\Program Files\Blender Foundation\Blender 2.91\2.91\python
C:\Users\chuong\Documents\blender-cli-rendering
Error: Cannot read './assets/cc0textures.com/[2K]Leather05/Leather05_col.jpg': No such file or directory
Traceback (most recent call last):
  File "<string>", line 1, in <module>
  File "C:\Users\chuong\Documents\blender-cli-rendering\.\07_texturing.py", line 115, in <module>
    focus_target = set_scene_objects()
  File "C:\Users\chuong\Documents\blender-cli-rendering\.\07_texturing.py", line 63, in set_scene_objects
    add_named_material("Leather05")
  File "C:\Users\chuong\Documents\blender-cli-rendering\.\07_texturing.py", line 58, in add_named_material
    displacement_scale=displacement_scale)
  File "C:\Users\chuong\Documents\blender-cli-rendering\utils\material.py", line 147, in build_pbr_textured_nodes
    texture_node = create_texture_node(node_tree, color_texture_path, True)
  File "C:\Users\chuong\Documents\blender-cli-rendering\utils\material.py", line 11, in create_texture_node
    texture_node.image = bpy.data.images.load(path)
RuntimeError: Error: Cannot read './assets/cc0textures.com/[2K]Leather05/Leather05_col.jpg': No such file or directory

Error: Cannot render, no camera
Fra:0 Mem:7.48M (Peak 7.54M) | Time:00:00.00 | Sce:  Ve:0 Fa:0 La:0

Blender quit

I suspect there are 2 problems: 1) Windows is not happy with "...[2K]..." in the paths, 2) the relative path is not used correctly.

[Question] Transparent background

11_mesh_vizualization.py has the feature transparent background but the rendered image isn't transparent, even after changing the format to PNG to support alpha channel. When running the code with UI, I see that it does get the transparent background when I change the view of the rendering to View Layer -> combined. But the image being saved is using the Composite option instead of view layer. Is there anyway to enable saving the combined view layer? or any workaround. Thank you very much!

image

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