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ZeXx86 avatar ZeXx86 commented on September 3, 2024

Same problem here with Czech language.

from csgo-osx-linux.

Norihiori avatar Norihiori commented on September 3, 2024

Same issue, with Nvidia GTX560(GF114) Drivers 340.32, i7-2600K and 8GiB DDR3 in ArchLinux Linux 3.16.2-1-ARCH x86_64 with Alsa (PulseAudio is not installed)

FR language

EDIT : Fixed to for sound "LC_ALL=C LANG=en_US.UTF-8 SDL_AUDIODRIVER=alsa %command%"

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DerRidda avatar DerRidda commented on September 3, 2024

I did throw everything and the kitchen sink at it with these launch options. LC_ALL=C alone is sufficient.

It has to do with locales that use commas instead of periods for decimal separation, it is THE most common issue with any game coming to Linux.

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meklu avatar meklu commented on September 3, 2024

I can reproduce this issue. LC_ALL=C alone is a functionally sufficient workaround, although obviously not acceptable for a stable, released, product.

I came to this conclusion independently upon checking the standard output and finding the following line, and many more like it:

qhull error: the joggle for 'QJn', 9,8e-07, is below roundoff for distance computations, 1

This manifested as many more issues in addition to this sound problem, such as the items in the inventory having zero rotation, and excessive crashing.

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davidw-valve avatar davidw-valve commented on September 3, 2024

For users suffering from this problem can you please paste in your full list of environment variables, to aid in us reproducing the problem?

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ZeXx86 avatar ZeXx86 commented on September 3, 2024

Here it is: http://pastebin.com/B1S58xXr
If it is not enough, please tell me what I should post.

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loisgomez avatar loisgomez commented on September 3, 2024

Here its mine
http://pastebin.com/9ynrsmhx

and this is what my locale says

LANGUAGE=es
LC_CTYPE="es_ES.UTF-8"
LC_NUMERIC="es_ES.UTF-8"
LC_TIME="es_ES.UTF-8"
LC_COLLATE="es_ES.UTF-8"
LC_MONETARY="es_ES.UTF-8"
LC_MESSAGES="es_ES.UTF-8"
LC_PAPER="es_ES.UTF-8"
LC_NAME="es_ES.UTF-8"
LC_ADDRESS="es_ES.UTF-8"
LC_TELEPHONE="es_ES.UTF-8"
LC_MEASUREMENT="es_ES.UTF-8"
LC_IDENTIFICATION="es_ES.UTF-8"
LC_ALL=
'''

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ZeXx86 avatar ZeXx86 commented on September 3, 2024

It seems that with LC_ALL=C LANG=en_US.UTF-8 game works as it should. It fixed all of my issues, from sound, physics, shaders, crashes, etc.

from csgo-osx-linux.

meklu avatar meklu commented on September 3, 2024

What all these systems here have in common is that they use a locale which has commas instead of periods for decimals. This results in the printf family of calls having unexpected output, which can break shader generation and config reading/writing, among others.

LC_NUMERIC is the environment variable to look for, but bear in mind that it is overridden by the value of LC_ALL, and if neither is present, it will have the same value as LANG. So, the way to reproduce this issue is to set the launch options to something like this:

LC_NUMERIC=fi_FI.UTF-8 %command%

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jooiiee avatar jooiiee commented on September 3, 2024

This should have been fixed in the update 5/6 days ago.

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