Comments (10)
Same problem here with Czech language.
from csgo-osx-linux.
Same issue, with Nvidia GTX560(GF114) Drivers 340.32, i7-2600K and 8GiB DDR3 in ArchLinux Linux 3.16.2-1-ARCH x86_64 with Alsa (PulseAudio is not installed)
FR language
EDIT : Fixed to for sound "LC_ALL=C LANG=en_US.UTF-8 SDL_AUDIODRIVER=alsa %command%"
from csgo-osx-linux.
I did throw everything and the kitchen sink at it with these launch options. LC_ALL=C alone is sufficient.
It has to do with locales that use commas instead of periods for decimal separation, it is THE most common issue with any game coming to Linux.
from csgo-osx-linux.
I can reproduce this issue. LC_ALL=C
alone is a functionally sufficient workaround, although obviously not acceptable for a stable, released, product.
I came to this conclusion independently upon checking the standard output and finding the following line, and many more like it:
qhull error: the joggle for 'QJn', 9,8e-07, is below roundoff for distance computations, 1
This manifested as many more issues in addition to this sound problem, such as the items in the inventory having zero rotation, and excessive crashing.
from csgo-osx-linux.
For users suffering from this problem can you please paste in your full list of environment variables, to aid in us reproducing the problem?
from csgo-osx-linux.
Here it is: http://pastebin.com/B1S58xXr
If it is not enough, please tell me what I should post.
from csgo-osx-linux.
Here its mine
http://pastebin.com/9ynrsmhx
and this is what my locale says
LANGUAGE=es
LC_CTYPE="es_ES.UTF-8"
LC_NUMERIC="es_ES.UTF-8"
LC_TIME="es_ES.UTF-8"
LC_COLLATE="es_ES.UTF-8"
LC_MONETARY="es_ES.UTF-8"
LC_MESSAGES="es_ES.UTF-8"
LC_PAPER="es_ES.UTF-8"
LC_NAME="es_ES.UTF-8"
LC_ADDRESS="es_ES.UTF-8"
LC_TELEPHONE="es_ES.UTF-8"
LC_MEASUREMENT="es_ES.UTF-8"
LC_IDENTIFICATION="es_ES.UTF-8"
LC_ALL=
'''
from csgo-osx-linux.
It seems that with LC_ALL=C LANG=en_US.UTF-8 game works as it should. It fixed all of my issues, from sound, physics, shaders, crashes, etc.
from csgo-osx-linux.
What all these systems here have in common is that they use a locale which has commas instead of periods for decimals. This results in the printf family of calls having unexpected output, which can break shader generation and config reading/writing, among others.
LC_NUMERIC
is the environment variable to look for, but bear in mind that it is overridden by the value of LC_ALL
, and if neither is present, it will have the same value as LANG
. So, the way to reproduce this issue is to set the launch options to something like this:
LC_NUMERIC=fi_FI.UTF-8 %command%
from csgo-osx-linux.
This should have been fixed in the update 5/6 days ago.
from csgo-osx-linux.
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