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Home Page: http://counter-strike.net
Counter-Strike: Global Offensive
Home Page: http://counter-strike.net
My old guns which I recieved playing on Windows are shown with corrupted models/skins in the Inventory. For all new guns, received after opening a crate (on Linux), the skins are OK.
System Info:
http://pastebin.com/dJraTdvj
Update: No problems with the guns on another steam account. Everything is displayed correctly.
Ubuntu 14.04
XBox 360 Controller
'joystick' set to '1'.
Controller isn't recognized at all. Can't navigate menus, and the analog sticks dont do anything and the buttons do not work. In the menu, none of the actions have a binding associated with them and I can't rebind them.
Is the controller supposed to work? Because otherwise the game seems to work fine.
On the maps that do launch, there seems to be no friction on the maps, resulting in players just sliding around like on ice, and the only way to move is by jumping. Players will continue to slide until they hit something or fall off something.
Issue was replicated on following maps:
Other maps resulted in instant crash and could not be tested. #32
When I press the key to open the console, I do not see the console. I'm also unable to open the console during the main menu.
I've attempted to re-bind the console to , as well as L, and neither improved the situation.
Currently running Gentoo.
Processor Information:
Vendor: GenuineIntel
CPU Family: 0x6
CPU Model: 0x1a
CPU Stepping: 0x5
CPU Type: 0x0
Speed: 2661 Mhz
8 logical processors
4 physical processors
HyperThreading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported
Network Information:
Network Speed:
Operating System Version:
Linux 3.10 (64 bit)
Kernel Name: Linux
Kernel Version: 3.16.3-gentoo
X Server Vendor: The X.Org Foundation
X Server Release: 11601000
X Window Manager: awesome
Steam Runtime Version: steam-runtime-release_2014-08-20
Video Card:
Driver: NVIDIA Corporation GeForce GTX 480/PCIe/SSE2
Driver Version: 4.4.0 NVIDIA 343.22
OpenGL Version: 4.4
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 59 Hz
VendorID: 0x10de
DeviceID: 0x6c0
Number of Monitors: 2
Number of Video Cards Not Detected
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 3840 x 1080
Primary Display Size: 20.91" x 11.77" (23.98" diag)
53.1cm x 29.9cm (60.9cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 1536 MB
Supported MSAA Modes: 2x 4x 8x 16x
Sound card:
Audio device: Realtek ALC889
Memory:
RAM: 12042 Mb
Miscellaneous:
UI Language: English
LANG: en_US.utf8
Microphone: Not set
Total Hard Disk Space Available: 28047 Mb
Largest Free Hard Disk Block: 10148 Mb
Installed software:
Recent Failure Reports:
Tue Sep 23 06:36:06 2014 GMT: file ''/tmp/dumps/crash_20140922233252_1.dmp'', upload yes: ''CrashID=bp-94a4d89c-796f-4242-90c1-c61512140922''
When starting a local game against bots the map begins loading but the game crashes when loading resources. I was not able to get any console output since i could not find info on how to launch cs:go from the console, but please fill me in on that and I will supply more info.
When testing all maps, the following maps resulted in a crash. I also tested some of them repeatedly with the same results.
Black Gold
Dust
Dust 2
Rush
Insertion
Nuke
Mirage
Inferno
Overpass
Cache
Vertigo
Office
Italy
Assault
Militia
Weapons test
The following maps did not result in a crash but was unplayable due to other issues.
Mist
Castle
Overgrown
Cobblestone
Train
Aztec
With multi-core rending enabled, there is significant stutter. Some maps stutter more than others.
system info
Processor Information:
Vendor: AuthenticAMD
CPU Family: 0x15
CPU Model: 0x2
CPU Stepping: 0x0
CPU Type: 0x0
Speed: 4620 Mhz
8 logical processors
8 physical processors
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Supported
SSE41: Supported
SSE42: Supported
Network Information:
Network Speed:
Operating System Version:
"Fedora release 20 (Heisenbug)" (64 bit)
Kernel Name: Linux
Kernel Version: 3.16.2-201.fc20.x86_64
X Server Vendor: Fedora Project
X Server Release: 11404000
X Window Manager: KWin
Steam Runtime Version: steam-runtime-release_2014-08-20
Video Card:
Driver: NVIDIA Corporation GeForce GTX 750 Ti/PCIe/SSE2
Driver Version: 4.4.0 NVIDIA 343.22
OpenGL Version: 4.4
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 60 Hz
VendorID: 0x10de
DeviceID: 0x1380
Number of Monitors: 1
Number of Logical Video Cards: 1
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 1920 x 1080
Primary Display Size: 20.91" x 11.77" (23.98" diag)
53.1cm x 29.9cm (60.9cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 2048 MB
Supported MSAA Modes: 2x 4x 8x 16x
Sound card:
Audio device: Realtek ALC889
Memory:
RAM: 7966 Mb
system info
As in the title, despite the fact that the game supports the Polish language I can not change the language the game from English to Polish.
On steam I use Polish language, in the properties of the game CS: GO is also set to have a Polish language, but despite this game always starts in English.
I set up a command in the startup options:
"LC_ALL=C LANG=pl_PL.UTF-8 SDL_AUDIODRIVER=pulse %command%"
but nothing helped.
Some ways to change the language?
My steam system info:
https://gist.github.com/xpris/8a09ae7282d656621f69
If I set the "Speaker Configuration" on the Audio Settings to anything other than "2 Speakers", it doesn't do anything – I don't hear the usual signs of audio reinitialization such as starting to play the menu music from the beginning again and upon the next time I enter the Audio Settings menu, I can see it had reset itself to "2 Speakers"
System:
Processor Information:
Vendor: AuthenticAMD
CPU Family: 0x15
CPU Model: 0x2
CPU Stepping: 0x0
CPU Type: 0x0
Speed: 3800 Mhz
8 logical processors
8 physical processors
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Supported
SSE41: Supported
SSE42: Supported
Network Information:
Network Speed:
Operating System Version:
"Gentoo Base System release 2.2" (64 bit)
Kernel Name: Linux
Kernel Version: 3.16.3-gentoo
X Server Vendor: The X.Org Foundation
X Server Release: 11500000
X Window Manager: Marco
Steam Runtime Version: steam-runtime-release_2014-08-20
Video Card:
Driver: NVIDIA Corporation GeForce GTX 770/PCIe/SSE2
Driver Version: 4.4.0 NVIDIA 340.32
OpenGL Version: 4.4
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 119 Hz
VendorID: 0x10de
DeviceID: 0x1184
Number of Monitors: 2
Number of Video Cards Not Detected
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 3840 x 1080
Primary Display Size: 23.54" x 13.23" (26.97" diag)
59.8cm x 33.6cm (68.5cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 2048 MB
Supported MSAA Modes: 2x 4x 8x 16x
Sound card:
Audio device:
Memory:
RAM: 7876 Mb
Miscellaneous:
UI Language: English
LANG: en_US.utf8
Microphone: Not set
Total Hard Disk Space Available: 398075 Mb
Largest Free Hard Disk Block: 12178 Mb
Installed software:
On the mac version, using raw mouse input is no longer possible. Whenever I toggle the setting and save, it seems to turn itself off again. The next time I visit options, it's turned off again.
Steps to reproduce:
I'm not sure it's Linux or Mac specific bug, anyway I think I need to report it.
Sometimes (not always), when you change server or server changes level/map, HUD can just disappear (by "HUD" I also mean crosshair, chat etc.; check screenshot anyway). Happened twice to me already. If HUD has disappeared, only CS:GO restart helps (reconnecting or connecting to another server does not).
I'm not sure what information will be useful here, so if you need some additional info, tell me and next time it happen I'll get it.
My system info:
Processor Information:
Vendor: GenuineIntel
CPU Family: 0x6
CPU Model: 0x3c
CPU Stepping: 0x3
CPU Type: 0x0
Speed: 3600 Mhz
4 logical processors
4 physical processors
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported
Network Information:
Network Speed:
Operating System Version:
Linux 3.10 (64 bit)
Kernel Name: Linux
Kernel Version: 3.16.2-ap
X Server Vendor: The X.Org Foundation
X Server Release: 11502000
X Window Manager: Fluxbox
Steam Runtime Version: steam-runtime-release_2014-08-20
Video Card:
Driver: Intel Open Source Technology Center Mesa DRI Intel(R) Haswell Desktop x86/MMX/SSE2
Driver Version: 3.0 Mesa 10.2.6
OpenGL Version: 3.0
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 84 Hz
VendorID Not Detected
DeviceID Not Detected
Number of Monitors: 1
Number of Video Cards Not Detected
Primary Display Resolution: 1024 x 768
Desktop Resolution: 1024 x 768
Primary Display Size: 12.28" x 9.21" (15.35" diag)
31.2cm x 23.4cm (39.0cm diag)
Primary VRAM Not Detected
Sound card:
Audio device: AV200
Memory:
RAM: 7643 Mb
Miscellaneous:
UI Language: English
LANG: en_US.UTF-8
Microphone: Not set
Total Hard Disk Space Available: 40189 Mb
Largest Free Hard Disk Block: 8243 Mb
Installed software:
Recent Failure Reports:
Sun Sep 21 14:21:16 2014 GMT: file ''/tmp/dumps/crash_20140921141528_1.dmp'', upload no: ''Couldn't connect to server''
Sun Sep 21 20:09:25 2014 GMT: file ''/tmp/dumps/crash_20140921230907_4.dmp'', upload yes: ''CrashID=bp-0ff64cc0-a752-40c6-bda9-680a92140921''
Mon Sep 22 12:01:25 2014 GMT: file ''/tmp/dumps/crash_20140922145454_1.dmp'', upload yes: ''CrashID=bp-0f21151c-05a2-4ac0-8a59-fc0342140922''
Mon Sep 22 19:31:35 2014 GMT: file ''/tmp/dumps/assert_20140922223101_25.dmp'', upload yes: ''CrashID=bp-bf9d21a3-e339-47dc-866f-6529c2140922''
Problem: VSync is often enabled system-wide for all applications, including games, limiting the frame rate to 60 FPS. This is unacceptable in CS:GO, and also made raw mouse input act terribly laggy. The game was unplayable.
I fixed it by putting the following line in csgo.sh:
export vblank_mode=0
and that solved all Vsync issues. Other than the reported shadows and some lag (probably from wifi), the game runs... decently. Much lower FPS than Windows, but bearable.
Arch Linux 3.16 NVidia proprietary drivers 340.32, Nvidia 860M
Part way through a match, all the gun skins became corrupted and stayed that way for the rest of the match (until I crashed at the end of the final round - issue #26). This happened right after using the Galil Sandstorm and most of the later corruption had parts of that skin in it.
I use Logitech MX518 on raw input, the same settings on windows. i have even lowered the mouse sensitivity in-game to 1, it's still too high.
Most noticeable on CS_Office , The dark textures show on hostages , pictures , the gun model itself .
The gun model texture will show up if I walk under a direct light source.
Screenshots here:
http://imgur.com/FlNpEoY
http://imgur.com/qLIva2M
System Information:
Processor Information:
Vendor: AuthenticAMD
CPU Family: 0x12
CPU Model: 0x1
CPU Stepping: 0x0
CPU Type: 0x0
Speed: 3300 Mhz
4 logical processors
4 physical processors
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Unsupported
SSE4a: Supported
SSE41: Unsupported
SSE42: Unsupported
Network Information:
Network Speed:
Operating System Version:
Linux Mint 17 Qiana (64 bit)
Kernel Name: Linux
Kernel Version: 3.13.0-24-generic
X Server Vendor: The X.Org Foundation
X Server Release: 11501000
X Window Manager: KWin
Steam Runtime Version: steam-runtime-release_2014-08-20
Video Card:
Driver: NVIDIA Corporation GeForce GTX 660/PCIe/SSE2
Driver Version: 4.4.0 NVIDIA 340.32
OpenGL Version: 4.4
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 60 Hz
VendorID: 0x10de
DeviceID: 0x11c0
Number of Monitors: 2
Number of Logical Video Cards: 1
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 1920 x 1080
Primary Display Size: 18.78" x 10.55" (21.54" diag)
47.7cm x 26.8cm (54.7cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 2048 MB
Supported MSAA Modes: 2x 4x 8x 16x
Sound card:
Audio device: Realtek ALC892
Memory:
RAM: 7961 Mb
Miscellaneous:
UI Language: English
LANG: en_US.UTF-8
Microphone: Not set
Total Hard Disk Space Available: 217174 Mb
Largest Free Hard Disk Block: 182000 Mb
Installed software:
Recent Failure Reports:
ISSUE
All lighting is either normal brightness level or pitch black, making enemies easily visible or nigh-impossible to see. I have no way of reproducing this, but it's constant throughout gameplay.
SYSTEM INFO
Processor Information:
Vendor: GenuineIntel
CPU Family: 0x6
CPU Model: 0x3c
CPU Stepping: 0x3
CPU Type: 0x0
Speed: 2401 Mhz
8 logical processors
4 physical processors
HyperThreading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: SupportedNetwork Information:
Network Speed:Operating System Version:
Ubuntu 14.04.1 LTS (64 bit)
Kernel Name: Linux
Kernel Version: 3.13.0-35-generic
X Server Vendor: The X.Org Foundation
X Server Release: 11501000
X Window Manager: Mutter (Muffin)
Steam Runtime Version: steam-runtime-release_2014-08-20Video Card:
Driver: NVIDIA Corporation GeForce GT 755M/PCIe/SSE2
Driver Version: 4.4.0 NVIDIA 331.38
OpenGL Version: 4.4
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 59 Hz
VendorID: 0x10de
DeviceID: 0xfcd
Number of Monitors: 1
Number of Logical Video Cards: 2
Primary Display Resolution: 1366 x 768
Desktop Resolution: 1366 x 768
Primary Display Size: 12.17" x 6.81" (13.94" diag)
30.9cm x 17.3cm (35.4cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 2048 MB
Supported MSAA Modes: 2x 4x 8x 16xSound card:
Audio device: Intel Haswell HDMIMemory:
RAM: 7901 MbMiscellaneous:
UI Language: English
LANG: en_CA.UTF-8
Microphone: Not set
Total Hard Disk Space Available: 123323 Mb
Largest Free Hard Disk Block: 19060 Mb
Processor Information:
Vendor: GenuineIntel
CPU Family: 0x6
CPU Model: 0x3a
CPU Stepping: 0x9
CPU Type: 0x0
Speed: 3300 Mhz
4 logical processors
2 physical processors
HyperThreading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported
Network Information:
Network Speed:
Operating System Version:
"Arch Linux" (32 bit)
Kernel Name: Linux
Kernel Version: 3.16.3-1-pae
X Server Vendor: The X.Org Foundation
X Server Release: 11600000
X Window Manager: GNOME Shell
Steam Runtime Version: steam-runtime-release_2014-08-20
Video Card:
Driver: X.Org Gallium 0.4 on AMD PITCAIRN
Driver Version: 3.0 Mesa 10.2.8
OpenGL Version: 3.0
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 60 Hz
VendorID: 0x1002
DeviceID: 0x6819
Number of Monitors: 1
Number of Logical Video Cards: 1
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 1920 x 1080
Primary Display Size: 18.78" x 10.55" (21.54" diag)
47.7cm x 26.8cm (54.7cm diag)
Primary VRAM Not Detected
Sound card:
Audio device: Realtek ALC892
Memory:
RAM: 16158 Mb
Miscellaneous:
UI Language: English
LANG: en_US.utf8
Microphone: Not set
Total Hard Disk Space Available: 150101 Mb
Largest Free Hard Disk Block: 100608 Mb
I can't change brightness in game
The only sounds you can hear are gunshots, and also sounds like you are shooting a thousand shots a second.
How to recreate:
Join a server and listen to the audio.
The game start with no sound and crash instantly when joining any kind of game (offline with bots, weapons course, etc).
output from the command line:
qhull warning: unknown flag . (ERROR: ld.so: object '/media/Dati_ext4/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
Uploading dump (out-of-process) [proxy '']
/tmp/dumps/crash_20140923004132_1.dmp
/media/Dati_ext4/Steam/SteamApps/common/Counter-Strike Global Offensive/csgo.sh: riga 52: 18757 Errore di segmentazione (core dump creato) ${DEBUGGER} "${GAMEROOT}"/${GAMEEXE} "$@"
Game removed: AppID 730 "Counter-Strike: Global Offensive", ProcID 18757
Installing breakpad exception handler for appid(steam)/version(1410811155)
Finished uploading minidump (out-of-process): success = yes
response: CrashID=bp-38025592-d5c5-4b3e-aeb6-104d62140922
pid 18829 != 18827, skipping destruction (fork without exec?)
Using LANG=C %command%
as Launch options seems to solve the problem.
Not sure if these errors are related but I had a few crashes while watching some replays so I started running Steam in a separate terminal.
(csgo_linux:6043): Gdk-WARNING **: XID collision, trouble ahead
process 5669: arguments to dbus_connection_ref() were incorrect, assertion "connection->generation == _dbus_current_generation" failed in file ../../dbus/dbus-connection.c line 2629.
This is normally a bug in some application using the D-Bus library.
process 5669: arguments to dbus_connection_unref() were incorrect, assertion "connection->generation == _dbus_current_generation" failed in file ../../dbus/dbus-connection.c line 2767.
This is normally a bug in some application using the D-Bus library.
process 5669: arguments to dbus_connection_unref() were incorrect, assertion "connection->generation == _dbus_current_generation" failed in file ../../dbus/dbus-connection.c line 2767.
This is normally a bug in some application using the D-Bus library.
process 5669: arguments to dbus_connection_ref() were incorrect, assertion "connection->generation == _dbus_current_generation" failed in file ../../dbus/dbus-connection.c line 2629.
This is normally a bug in some application using the D-Bus library.
process 5669: arguments to dbus_connection_unref() were incorrect, assertion "connection->generation == _dbus_current_generation" failed in file ../../dbus/dbus-connection.c line 2767.
This is normally a bug in some application using the D-Bus library.
process 5669: arguments to dbus_connection_unref() were incorrect, assertion "connection->generation == _dbus_current_generation" failed in file ../../dbus/dbus-connection.c line 2767.
This is normally a bug in some application using the D-Bus library.
process 5669: arguments to dbus_connection_unref() were incorrect, assertion "connection->generation == _dbus_current_generation" failed in file ../../dbus/dbus-connection.c line 2767.
This is normally a bug in some application using the D-Bus library.
Game removed: AppID 730 "Counter-Strike: Global Offensive", ProcID 6043
Installing breakpad exception handler for appid(steam)/version(1411419155)
Inconsistency detected by ld.so: dl-close.c: 764: _dl_close: Assertion `map->l_init_called' failed!
Generating new string page texture 329: 384x256, total string texture memory is 6.91 MB
Specs:
Processor Information:
Vendor: GenuineIntel
CPU Family: 0x6
CPU Model: 0x2d
CPU Stepping: 0x7
CPU Type: 0x0
Speed: 5700 Mhz
12 logical processors
6 physical processors
HyperThreading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported
Network Information:
Network Speed:
Operating System Version:
"Arch Linux" (64 bit)
Kernel Name: Linux
Kernel Version: 3.16.3-1-ARCH
X Server Vendor: The X.Org Foundation
X Server Release: 11600000
X Window Manager: GNOME Shell
Steam Runtime Version: steam-runtime-release_2014-08-20
Video Card:
Driver: NVIDIA Corporation GeForce GTX 780 Ti/PCIe/SSE2
Driver Version: 4.4.0 NVIDIA 340.32
OpenGL Version: 4.4
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 144 Hz
VendorID: 0x10de
DeviceID: 0x100a
Number of Monitors: 1
Number of Logical Video Cards: 1
Primary Display Resolution: 2560 x 1440
Desktop Resolution: 2560 x 1440
Primary Display Size: 23.54" x 13.23" (26.97" diag)
59.8cm x 33.6cm (68.5cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 3072 MB
Supported MSAA Modes: 2x 4x 8x 16x
Sound card:
Audio device: AV200
Memory:
RAM: 15997 Mb
Miscellaneous:
UI Language: English
LANG: en_US.UTF-8
Microphone: Not set
Total Hard Disk Space Available: 937763 Mb
Largest Free Hard Disk Block: 729348 Mb
Installed software:
Recent Failure Reports:
Edit: I think the dbus errors are Steam, not CS, the came up again while closing Steam. The ld.so I'm not sure about though.
After closing the game, the process csgo_linux doesn't shut down. This does not allow me to reopen said game and continues to use system resources.
I am able to kill the process but I'm assuming this is NOT working as intended.
Processor Information:
Vendor: GenuineIntel
CPU Family: 0x6
CPU Model: 0x3c
CPU Stepping: 0x3
CPU Type: 0x0
Speed: 3501 Mhz
8 logical processors
4 physical processors
HyperThreading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported
Network Information:
Network Speed:
Operating System Version:
Ubuntu 14.04.1 LTS (64 bit)
Kernel Name: Linux
Kernel Version: 3.13.0-36-generic
X Server Vendor: The X.Org Foundation
X Server Release: 11501000
X Window Manager: Compiz
Steam Runtime Version: steam-runtime-release_2014-08-20
Video Card:
Driver: NVIDIA Corporation GeForce GTX 760/PCIe/SSE2
Driver Version: 4.4.0 NVIDIA 340.32
OpenGL Version: 4.4
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 60 Hz
VendorID: 0x10de
DeviceID: 0x1187
Number of Monitors: 1
Number of Logical Video Cards: 1
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 1920 x 1080
Primary Display Size: 23.54" x 13.27" (27.01" diag)
59.8cm x 33.7cm (68.6cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 4096 MB
Supported MSAA Modes: 2x 4x 8x 16x
Sound card:
Audio device: Realtek ALC887-VD
Memory:
RAM: 11944 Mb
Miscellaneous:
UI Language: English
LANG: en_US.UTF-8
Microphone: Not set
Total Hard Disk Space Available: 213255 Mb
Largest Free Hard Disk Block: 177204 Mb
Installed software:
Recent Failure Reports:
Tue Sep 23 13:29:09 2014 GMT: file ''/tmp/dumps/assert_20140923082749_5.dmp'', upload yes: ''CrashID=bp-05a8fb49-4066-47a9-ae43-5e98e2140923''
Tue Sep 23 13:30:00 2014 GMT: file ''/tmp/dumps/assert_20140923082753_4.dmp'', upload no: ''Couldn't connect to server''
I think the screen blanking is due to Gsync, but the stutter happens regardless. Not sure exactly the cause but I suspect it's something to do with other applications trying to draw to the screen and killing CS' exclusive control. Monitor is the Asus Swift PG278Q, problem doesn't happen in Windows.
Processor Information:
Vendor: GenuineIntel
CPU Family: 0x6
CPU Model: 0x2d
CPU Stepping: 0x7
CPU Type: 0x0
Speed: 5700 Mhz
12 logical processors
6 physical processors
HyperThreading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported
Network Information:
Network Speed:
Operating System Version:
"Arch Linux" (64 bit)
Kernel Name: Linux
Kernel Version: 3.16.3-1-ARCH
X Server Vendor: The X.Org Foundation
X Server Release: 11600000
X Window Manager: GNOME Shell
Steam Runtime Version: steam-runtime-release_2014-08-20
Video Card:
Driver: NVIDIA Corporation GeForce GTX 780 Ti/PCIe/SSE2
Driver Version: 4.4.0 NVIDIA 340.32
OpenGL Version: 4.4
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 144 Hz
VendorID: 0x10de
DeviceID: 0x100a
Number of Monitors: 1
Number of Logical Video Cards: 1
Primary Display Resolution: 2560 x 1440
Desktop Resolution: 2560 x 1440
Primary Display Size: 23.54" x 13.23" (26.97" diag)
59.8cm x 33.6cm (68.5cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 3072 MB
Supported MSAA Modes: 2x 4x 8x 16x
Sound card:
Audio device: AV200
Memory:
RAM: 15997 Mb
Miscellaneous:
UI Language: English
LANG: en_US.UTF-8
Microphone: Not set
Total Hard Disk Space Available: 937763 Mb
Largest Free Hard Disk Block: 729454 Mb
Installed software:
Recent Failure Reports:
Hi, if i change the key binding the game crash.
In Logitech G600
ex : G9 = first weapon, G10 = second, etc.
Other infos :
with Nvidia GTX560(GF114) Drivers 340.32, i7-2600K and 8GiB DDR3 in ArchLinux Linux 3.16.2-1-ARCH x86_64 with Alsa (PulseAudio is not installed)
i playing cs:go on ubuntu, and any time on game my fps down ~10. :/
i use command "LC_ALL=C LANG=en_US.UTF-8 SDL_AUDIODRIVER=pulse %command%"
processor : AMD Phenom(tm) II X4 840 Processor × 4
graphic card : GeForce GTX 560 Ti/PCIe/SSE2
os: ubuntu 14.04LTS 64bits (Unity)
NVIDIA binary driver - versiob 331.38 (nvidia-331)
http://cloud-4.steampowered.com/ugc/548634682857625884/B639DC83AA78041EDA33A3E589370AB86B354990/
http://cloud-4.steampowered.com/ugc/548634682857864476/8DE0012872546E32B8E2D58B3668990940D47AAB/
capture of my monitor system and nvidia setting with fps down
http://postimg.org/image/epeqnx78v/
http://postimg.org/image/m5fh75r2b/
Hello.
I can get in to the main menu and everything seems to be ok but when I try to start a new offline game with bots the game crashes. Also, sound doesn't work.
Doesn't matter if I use my dedicated nVidia card with Bumblebee or the integrated HD 4000.
STEPS TO REPRODUCE:
Start a new offline game with bots (or the weapon course). The game should crash when it says "loading resources".
TERMINAL OUTPUT:
http://pastebin.com/mnMPF808
SYSTEM INFO:
OS: Debian GNU/Linux Sid 64bit
CPU: Intel Core i7 3630QM
GPU: nVidia GeForce GT 630M with 340.32 drivers (bumblebe)
Processor Information:
Vendor: GenuineIntel
CPU Family: 0x6
CPU Model: 0x3a
CPU Stepping: 0x9
CPU Type: 0x0
Speed: 2401 Mhz
8 logical processors
4 physical processors
HyperThreading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported
Network Information:
Network Speed:
Operating System Version:
Debian GNU/Linux unstable (sid) (64 bit)
Kernel Name: Linux
Kernel Version: 3.16.1-1
X Server Vendor: The X.Org Foundation
X Server Release: 11600901
X Window Manager: GNOME Shell
Steam Runtime Version: steam-runtime-release_2014-08-20
Video Card:
Driver: Intel Open Source Technology Center Mesa DRI Intel(R) Ivybridge Mobile x86/MMX/SSE2
Driver Version: 3.0 Mesa 10.2.6
OpenGL Version: 3.0
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 59 Hz
VendorID: 0x10de
DeviceID: 0xde9
Number of Monitors: 1
Number of Logical Video Cards: 2
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 1920 x 1080
Primary Display Size: 13,54" x 7,64" (15,51" diag)
34,4cm x 19,4cm (39,4cm diag)
Primary VRAM Not Detected
Sound card:
Audio device: Intel PantherPoint HDMI
Memory:
RAM: 5879 Mb
Miscellaneous:
UI Language: English
LANG: cs_CZ.UTF-8
Microphone: Not set
Total Hard Disk Space Available: 934826 Mb
Largest Free Hard Disk Block: 169984 Mb
Installed software:
Recent Failure Reports:
Mon Sep 22 21:02:52 2014 GMT: file ''/tmp/dumps/assert_20140922230247_99.dmp'', upload yes: ''CrashID=bp-ed303a24-75dc-4ab2-ab3c-111cf2140922''
Mon Sep 22 22:01:46 2014 GMT: file ''/tmp/dumps/crash_20140922235802_1.dmp'', upload yes: ''CrashID=bp-29ebc27a-ed2f-4b66-8f36-8b45d2140922''
Mon Sep 22 22:03:02 2014 GMT: file ''/tmp/dumps/crash_20140923000215_1.dmp'', upload yes: ''CrashID=bp-50123329-0b15-4eaa-9a7f-8e8cb2140922''
Mon Sep 22 22:04:41 2014 GMT: file ''/tmp/dumps/crash_20140923000400_1.dmp'', upload yes: ''CrashID=bp-41b14d63-3c40-49ca-8751-9aaf92140922''
Mon Sep 22 22:09:34 2014 GMT: file ''/tmp/dumps/crash_20140923000745_1.dmp'', upload yes: ''CrashID=bp-71461d80-15e8-4043-be72-e6c772140922''
I have posted about other source games and this one is no exception (ValveSoftware/Source-1-Games#1797). Everything goes wonky when running @ 5760x1080. The menus all look and work great, it's just in game. It looks great @ 1920x1080. I have posted other screen shots before in the linked report above, but these are the best ones yet to show what I am talking about.
In the root of the screen shot archive linked below there are 2 screen shots, one showing what my settings are set at and also a full 5760x1080 screen shot in game. In the "easy compare" sub directory I have taken a shot of the game running at 1920x1080 looking great and then simply changed the resolution to 5760x1080 and took a shot in the same spot looking not so great, and then cropped it to only the middle 1920x1080 to make it easy to switch between the two and see the difference. I thought it was defaulting to low res textures, but I can see the difference in switching between low, med & high textures @ 5760x1080 even with the wonky image so maybe not? So shaders freaking out maybe? I have also linked pastebins with logs of the game running @ both 1920x1080 and 5760x1080, I have compared the 2 with Meld and I as far as the game running I see no difference.
Link to screen shot archive.
http://damad101.cloud.onlysavvy.com/public.php?service=files&t=1a2dda4bc2e0034eda8a35656dd1d4ed&download
*Steam - System Info.
http://pastebin.com/raw.php?i=7uvJ4uFZ
*Log of running game @ 1920x1080
http://pastebin.com/raw.php?i=QwygCJtL
*Log of running game @ 5760x1080
http://pastebin.com/raw.php?i=WJyF4pun
Arch Linux - 3.16.3
Nvidia - 343.22 (same with the previous 4-5 drivers versions)
Asus Sabertooth 990fx r2
AMD FX-8350
8gb kingston HyperX
Samsung 840 EVO 250gb ssd
2x EVGA GTX 580
3x AOC i2757fh - DVI(gpu)->HDMI(monitors)
If you need any more info please don't hesitate to ask, ill do my best to get whatever you need.
There appears to be a issue with most weapons sounds.
The following weapons were tested without sound:
p2000
p250
Dual berettas
Glock
Fiveseven
cz-75 auto
The following weapons were tested with sound:
Deagle
m4a1
] version
Protocol version 13448
Exe version 1.34.4.8 (csgo)
Exe build: 17:49:07 Sep 18 2014 (5794) (730)
When opening the developer console the CS:GO mouse freezes. You still can move your mouse and select text etc but you cannot see the mouse itself other than the frozen CS:GO mouse.
Can be seen here for example. Mouse is stuck above in the right corner and still im able to select text in the developer console below.
The error:
Total static audio channels have been used: 96
Processor Information:
Vendor: GenuineIntel
CPU Family: 0x6
CPU Model: 0x2d
CPU Stepping: 0x7
CPU Type: 0x0
Speed: 5700 Mhz
12 logical processors
6 physical processors
HyperThreading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported
Network Information:
Network Speed:
Operating System Version:
"Arch Linux" (64 bit)
Kernel Name: Linux
Kernel Version: 3.16.3-1-ARCH
X Server Vendor: The X.Org Foundation
X Server Release: 11600000
X Window Manager: GNOME Shell
Steam Runtime Version: steam-runtime-release_2014-08-20
Video Card:
Driver: NVIDIA Corporation GeForce GTX 780 Ti/PCIe/SSE2
Driver Version: 4.4.0 NVIDIA 340.32
OpenGL Version: 4.4
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 144 Hz
VendorID: 0x10de
DeviceID: 0x100a
Number of Monitors: 1
Number of Logical Video Cards: 1
Primary Display Resolution: 2560 x 1440
Desktop Resolution: 2560 x 1440
Primary Display Size: 23.54" x 13.23" (26.97" diag)
59.8cm x 33.6cm (68.5cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 3072 MB
Supported MSAA Modes: 2x 4x 8x 16x
Sound card:
Audio device: AV200
Memory:
RAM: 15997 Mb
Miscellaneous:
UI Language: English
LANG: en_US.UTF-8
Microphone: Not set
Total Hard Disk Space Available: 937763 Mb
Largest Free Hard Disk Block: 729348 Mb
Installed software:
Recent Failure Reports:
Hey,
When I start CS GO the screen gets black for a few seconds, with mouse visible. Then returns back to desktop. I know you guys have much work now, thanks for the great work, just wanted to let you know.
I am running Fedora 20 with Gnome Version 3.10.2 on Intel core i5 4250 with integrated Intel HD 5000 (Macbook Air 13 (mid 2013).
A most peculiar thing happened to me when I mispressed "Follow me".
Steps to reproduce:
Playing on Ubuntu 14.04, LC_ALL set to C so the game works at all.
I get excellent performance but have no dynamic shadows since 1 update after they were added for OSX.
I'm running csgo on an Imac i5 2.5 Ghz, 4GB 1333 MHz DDR3, OSX 10.7.5.
glhfhf
libGL error: unable to load driver: radeonsi_dri.so
libGL error: driver pointer missing
libGL error: failed to load driver: radeonsi
libGL error: unable to load driver: swrast_dri.so
libGL error: failed to load driver: swrast
SDL video target is 'x11'
SDL failed to create GL compatibility profile (whichProfile=0!
PROBLEM: You appear to have OpenGL 1.4.0, but we need at least 2.0.0!
Could not find required OpenGL entry point 'glGetError'! Either your video card is unsupported, or your OpenGL driver needs to be updated.
Game removed: AppID 730 "Counter-Strike: Global Offensive", ProcID 5325
I have open source driver, git version which reports 3.3 support
r9 290
What's wrong? I can play for example dota2 with same system.
Not sure if completing the Operation Breakout mission is related to the crash. This is my first time completing one and the crash happened right at the end of the final round.
Missing menu, intro and ingame sounds when using a system locale different from English, like Spanish on my case.
Workaround suggested by the community:
Recommendations for users with non-English locales and audio problems from DerRidda: Set your launch options to the following
LC_ALL=C LANG=en_US.UTF-8 SDL_AUDIODRIVER=pulse %command%
Información sobre el procesador:
Fabricante: GenuineIntel
Familia de la CPU: 0x6
Modelo de la CPU: 0x3a
Stepping de la CPU: 0x9
Tipo de CPU: 0x0
Velocidad: 3501 MHz
Procesadores lógicos 8
Procesadores físicos 4
HyperThreading: Compatible
FCMOV: Compatible
SSE2: Compatible
SSE3: Compatible
SSSE3: Compatible
SSE4a: No compatible
SSE41: Compatible
SSE42: Compatible
Información sobre la red:
Velocidad de la red:
Versión del sistema operativo:
Ubuntu 14.04.1 LTS (64 bits)
Nombre de kernel: Linux
Versión de kernel: 3.13.0-24-generic
Editor de X Server: The X.Org Foundation
Versión de X Server: 11501000
Gestor X Window: Compiz
Versión del runtime de Steam: steam-runtime-release_2014-08-20
Tarjeta de vídeo:
Controlador: NVIDIA Corporation GeForce GTX 680/PCIe/SSE2
Versión de controlador: 4.4.0 NVIDIA 331.38
Versión de OpenGL: 4.4
Densidad de color del escritorio: 24 bits por píxel
Frecuencia de actualización del monitor: 59 Hz
Identificador del fabricante: 0x10de
Identificador del dispositivo: 0x1180
Número de monitores: 1
Número de tarjetas de vídeo lógicas: 2
Resolución de pantalla principal: 1920 x 1200
Resolución de escritorio: 1920 x 1200
Tamaño de pantalla principal: 20,43" x 12,76" (24,06" diag)
51,9cm x 32,4cm (61,1cm diag)
Bus principal: PCI Express 16x
Memoria VRAM principal: 2048 MB
Modos MSAA compatibles: 2x 4x 8x 16x
Tarjeta de sonido:
Dispositivo de sonido: Intel PantherPoint HDMI
Memoria:
RAM: 7868 Mb
Varios:
Idioma de la IU: Español
IDIOMA: es_ES.UTF-8
Micrófono: Not set
Espacio total en disco disponible: 649514 MB
Bloque libre más grande en el disco: 396104 MB
Software Instalado:
Informes de fallos recientes:
Tue Sep 23 06:57:13 2014 GMT: file ''/tmp/dumps/crash_20140923085535_1.dmp'', upload yes: ''CrashID=bp-f371fa28-2255-4ce8-b3d6-1e8782140922''
] version
Protocol version 13448
Exe version 1.34.4.8 (csgo)
Exe build: 17:49:07 Sep 18 2014 (5794) (730)
When clicking on Play -> Browse Community Servers
, it opens a new view but no UI controls and cannot get back.
Under the mouse and keyboard settings, it is impossible to confirm any changes made by editing a number in a text field. IE: when I change mouse sensitivity to "3" and press enter, nothing happens.
When aiming towards the top-left corner with the mouse in-game (both offline and online), the view stops moving. I'm able to aim in all directions except diagonally towards the top-left corner. This happens both in fullscreen and in windowed mode, no matter how fast or slow I move the mouse, altough the mouse is allowed to travel a small distance before the view stops moving. Disabling raw mouse input doesn't help.
The distance the mouse is allowed to travel before the view stops moving seems to depend on the resolution / window size: the problem is more apparent with a low resolution and a low mouse sensitivity.
System information output from Steam:
Processor Information:
Vendor: AuthenticAMD
CPU Family: 0x10
CPU Model: 0xa
CPU Stepping: 0x0
CPU Type: 0x0
Speed: 2800 Mhz
6 logical processors
6 physical processors
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Unsupported
SSE4a: Supported
SSE41: Unsupported
SSE42: Unsupported
Network Information:
Network Speed:
Operating System Version:
Debian GNU/Linux 7.6 (wheezy) (64 bit)
Kernel Name: Linux
Kernel Version: 3.2.60
X Server Vendor: The X.Org Foundation
X Server Release: 11204000
X Window Manager: awesome
Steam Runtime Version: steam-runtime-release_2014-08-20
Video Card:
Driver: NVIDIA Corporation GeForce GT 630/PCIe/SSE2
Driver Version: 4.3.0 NVIDIA 319.82
OpenGL Version: 4.3
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 75 Hz
VendorID: 0x10de
DeviceID: 0x1284
Number of Monitors: 1
Number of Logical Video Cards: 1
Primary Display Resolution: 1680 x 1050
Desktop Resolution: 1680 x 1050
Primary Display Size: 18.50" x 11.81" (21.93" diag)
47.0cm x 30.0cm (55.7cm diag)
Primary Bus: PCI Express 8x
Primary VRAM: 2048 MB
Supported MSAA Modes: 2x 4x 8x 16x
Sound card:
Audio device: AV200
Memory:
RAM: 7977 Mb
Miscellaneous:
UI Language: English
LANG: POSIX
Microphone: Not set
Total Hard Disk Space Available: 906645 Mb
Largest Free Hard Disk Block: 377110 Mb
Installed software:
Recent Failure Reports:
(My mouse is a standard USB mouse which uses the evdev driver; nothing special. It works fine in other games like Counter-Strike 1.6 and Quake 3.)
I tried connecting several "community" servers (worked around the issue #3 by connecting with the connect command through the console).
Each and every time, if the server needs custom files, the game starts a download but it is stuck at 0%, indefinitelly/
I tried those same custom file URLs with wget and with a web browser and outside the game, those files download perfectly fine, so it's definitely a problem with the game itself.
obligatory system specs:
Processor Information:
Vendor: AuthenticAMD
CPU Family: 0x15
CPU Model: 0x2
CPU Stepping: 0x0
CPU Type: 0x0
Speed: 3800 Mhz
8 logical processors
8 physical processors
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Supported
SSE41: Supported
SSE42: Supported
Network Information:
Network Speed:
Operating System Version:
"Gentoo Base System release 2.2" (64 bit)
Kernel Name: Linux
Kernel Version: 3.16.3-gentoo
X Server Vendor: The X.Org Foundation
X Server Release: 11500000
X Window Manager: Marco
Steam Runtime Version: steam-runtime-release_2014-08-20
Video Card:
Driver: NVIDIA Corporation GeForce GTX 770/PCIe/SSE2
Driver Version: 4.4.0 NVIDIA 340.32
OpenGL Version: 4.4
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 119 Hz
VendorID: 0x10de
DeviceID: 0x1184
Number of Monitors: 2
Number of Video Cards Not Detected
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 3840 x 1080
Primary Display Size: 23.54" x 13.23" (26.97" diag)
59.8cm x 33.6cm (68.5cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 2048 MB
Supported MSAA Modes: 2x 4x 8x 16x
Sound card:
Audio device:
Memory:
RAM: 7876 Mb
Miscellaneous:
UI Language: English
LANG: en_US.utf8
Microphone: Not set
Total Hard Disk Space Available: 398075 Mb
Largest Free Hard Disk Block: 12178 Mb
Installed software:
When I shoot, the camera shakes up and down so incredably much, way more than on the windows version.
The graphics card I am using is a GTX 780.
How to recreate:
Join a server and shoot
The font used for the console and the bomb display is of an unusual script and is difficult to read. I am aware that this may be a configuration issue that is specific to me ( or other unlucky linux gamers) but I figure that it may atleast get noticed. Please feel free to close the issue if deemed unimportant.
The pictures were screenshot from a resolution of 1280 x 720. The in game graphics settings were all at the lowest possible. AA off. FXAA off. Trilinear filtering. mat_queue_mode 2. No blur, no vsync.
The images may be blurry, but the font oddity should be noticable, I should be able to provide cleaner screenshots should the need arise.
The font is not fully displayed on the bomb.
The console uses the same (or a similar) non-monospaced font as well.
System Information:
Processor Information:
Vendor: GenuineIntel
CPU Family: 0x6
CPU Model: 0x3a
CPU Stepping: 0x9
CPU Type: 0x0
Speed: 3300 Mhz
8 logical processors
4 physical processors
HyperThreading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported
Network Information:
Network Speed:
Operating System Version:
"Arch Linux" (64 bit)
Kernel Name: Linux
Kernel Version: 3.16.3-1-ARCH
X Server Vendor: The X.Org Foundation
X Server Release: 11600000
X Window Manager: Openbox
Steam Runtime Version: steam-runtime-release_2014-08-20
Video Card:
Driver: NVIDIA Corporation GeForce GTX 660M/PCIe/SSE2
Driver Version: 4.4.0 NVIDIA 340.32
OpenGL Version: 4.4
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 59 Hz
VendorID: 0x10de
DeviceID: 0xfd4
Number of Monitors: 1
Number of Logical Video Cards: 2
Primary Display Resolution: 1280 x 720
Desktop Resolution: 1280 x 720
Primary Display Size: 13.58" x 7.64" (15.55" diag)
34.5cm x 19.4cm (39.5cm diag)
Primary VRAM: 2048 MB
Sound card:
Audio device: Intel PantherPoint HDMI
Memory:
RAM: 7886 Mb
Miscellaneous:
UI Language: English
LANG: en_US.UTF-8
Microphone: Not set
Total Hard Disk Space Available: 345560 Mb
Largest Free Hard Disk Block: 234640 Mb
Picked up by steam voice test but not in lobby or matches.
Have tried pulse and alsa, USB and 3.5mm mics.
Are there any useful details I can post to help?
Enemies seem to be impossible to kill using guns. I have tried emptying several mags from point blank range and although bullet wounds appear on the enemies no damage seems to be made. Using the knife though results in kills.
Whenever I open up the community server browser, the ingame mouse-cursor gets stuck/disappears and it is not possible to select a server or interact with the view at all via mouse.
Workaround: Switching into Steam Overlay and back leaves me with a second, system default mouse cursor that works in the community server browser.
System: Having this bug since I started CS. MBA '13 2013 i7, OSX 10.9 & 10.10 beta
Hi. I am using Mesa git with a Radeon HD 7950. CSGO will not launch and gives me the error "Could not find required OpenGL entry point 'glGetError'! Either your video card is unsupported or your OpenGL driver needs to be updated." Dota 2 and my other Linux native ports work fine.
Here is the output from the console.
Game update: AppID 730 "Counter-Strike: Global Offensive", ProcID 3510, IP 0.0.0.0:0
ERROR: ld.so: object '/home/sarnex/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/sarnex/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 3513 != 3512, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/sarnex/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/sarnex/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
libGL error: unable to load driver: radeonsi_dri.so
libGL error: driver pointer missing
libGL error: failed to load driver: radeonsi
libGL error: unable to load driver: swrast_dri.so
libGL error: failed to load driver: swrast
PROBLEM: You appear to have OpenGL 1.4.0, but we need at least 2.0.0!
Here is my system info:
Processor Information:
Vendor: AuthenticAMD
CPU Family: 0x15
CPU Model: 0x2
CPU Stepping: 0x0
CPU Type: 0x0
Speed: 4018 Mhz
8 logical processors
8 physical processors
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Supported
SSE41: Supported
SSE42: Supported
Network Information:
Network Speed:
Operating System Version:
Linux Mint 17 Qiana (64 bit)
Kernel Name: Linux
Kernel Version: 3.16.3-031603-generic
X Server Vendor: The X.Org Foundation
X Server Release: 11501000
X Window Manager: Mutter (Muffin)
Steam Runtime Version: steam-runtime-release_2014-08-20
Video Card:
Driver: X.Org Gallium 0.4 on AMD TAHITI
Driver Version: 3.0 Mesa 10.4.0-devel (git-cc71457 2014-09-22 trusty-oibaf-ppa)
OpenGL Version: 3.0
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 60 Hz
VendorID: 0x1002
DeviceID: 0x679a
Number of Monitors: 1
Number of Logical Video Cards: 1
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 1920 x 1080
Primary Display Size: 20.04" x 11.26" (22.95" diag)
50.9cm x 28.6cm (58.3cm diag)
Primary VRAM Not Detected
Sound card:
Audio device: Realtek ALC889
Memory:
RAM: 7961 Mb
Miscellaneous:
UI Language: English
LANG: en_US.UTF-8
Microphone: Not set
Total Hard Disk Space Available: 59475 Mb
Largest Free Hard Disk Block: 16963 Mb
Installed software:
Recent Failure Reports:
Some of the lying bags in ar_baggage are just black on the ground.
System Information
I can't open the community server browser. It just leaves me with the cs go background and no options or server browser to click on.
Can't confirm if it's all sound that is played, but gunshots are played slightly too late.
The delay feels like 100-200ms.
The startup parameter "SDL_AUDIODRIVER=pulse" is active.
Edit: The startup parameter "SDL_AUDIODRIVER=pulse" seems to be unnecessary since the last small update. (390298 › 391217)
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