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thefenceunleashed's Issues

Server instantly crashes

Description

Loading both the 1.20.0 and the 1.20.2 mod instantly crashes the server with no explanation.

Mod version

1.0.2-1.20.2-0.0 and 1.0.2-1.20-0.0

Forge version

1.20.2 (48.0.42)

Relevant log output

https://mclo.gs/MyTyIqh
This should open the log of the Aternos server.

Clarify the configuration options

recommend better documentation of the settings and what they do. I tried to install this on my server and had to add Minecraft:player to the allow list for me to get through gates, then I added other entities and they couldn't pass through. I wasn't sure what the allow, block, check meant for the settings. I had to disable it from my server until I can figure out the settings and how to make it work. Recommend adding the default animals from Minecraft automatically be blocked and the player to be automatically allowed.

Animals like Cow, Sheep, Pig, Chicken not passing through fence gate when on lead

Description

According to the mod's description, it's supposed to prevent certain mobs from freely moving through a fence gate, but able to do so if the mob is on a lead. However, even on a lead, I am not seeing that behavior.

The following is our server config for the mod. I would assume that removing those mobs from the block list would let them walk through whenever.

#The default behavior for entities trying to pass through fence gates.
#
#Possible values:
#    ALLOW - Entities may pass through fence gates by default. Exceptions may be added to the blocklist.
#    BLOCK - Entities are blocked from passing through fence gates by default. Exceptions may be added to the allowlist.
#    CHECK - An algorithm is used to determine if an entity should be able to pass through fence gates on a best-effort basis.
#            Exceptions can be added to the allow- or blocklist to respectively allow entities to or block them from passing.
#
#Allowed Values: ALLOW, BLOCK, CHECK
defaultBehavior = "CHECK"
#Entities that are always blocked from passing through fence gates.
blocklist = ["minecraft:cow", "minecraft:pig", "minecraft:sheep", "minecraft:chicken"]
#Entities that are always allowed to pass through fence gates.
allowlist = ["minecolonies:citizen", "minecolonies:visitor"]

Mod version

1.0.2

Forge version

47.2.21

Relevant log output

No response

Consider adding an indicator to inform players about the mod

Currently, players who do not know that the mod is installed may have a frustrating experience when trying to move entities through fence gates. This could be avoided by adding a notification shown when a player first passes/places a fence gate. Options will have to be investigated but from the top of my head, I a few possibilities:

  1. Using an advancement
    Does probably not work when the mod is only on the server unless we can transmit this via datapacks somehow. If that's possible, this is probably the best option.
  2. Using a tutorial hint
    I have no idea how easy to mod these are and how much information they can convey since they seem somewhat limited.
  3. Using a chat message
    Initially, this looks like the only option when running the mod on the server only (which is possible albeit discouraged to prevent desync).

alexs mobs monkeys go through gates

Description

The monkeys run through the gates. I've tried to add the mob id in various forms to the blacklist to prevent it, but i can not keep them contained.

Mod version

1.0.2

Forge version

47.2.17

Relevant log output

No response

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