Comments (7)
I originally planned to document the configuration options but never got around to doing that, so you have a point. However, I'm not sure what is happening in your case specifically.
If this is the only mod you are using, you shouldn't have to touch the configuration at all. If you are using other mods, you might have to add some entities to the allow-/blocklist manually. To understand why, let me explain the settings:
The allowlist and blocklist are straightforward. Entities in these lists are always allowed to or blocked from passing through fence gates. If an entity is not in either of those lists, the defaultBehavior
is used. The three values for the default behavior are:
ALLOW
, to allow passthrough,BLOCK
, to block passthrough, andCHECK
, to check whether an entity should be able to pass through on a best-effort basis.
The CHECK
behavior typically only blocks animal-like entities from passing through and works perfectly with vanilla mobs. However, it might not correctly identify some modded entities (e.g. MineColonies' citizens).
from thefenceunleashed.
from thefenceunleashed.
from thefenceunleashed.
Please paste your full config file and the versions of The Fence Unleashed and MinecraftForge.
from thefenceunleashed.
from thefenceunleashed.
I cannot reproduce your issues with those versions. The default configuration lets the player pass and blocks animals as expected. This is either a configuration issue or a mod incompatibility issue. I suggest trying out this configuration:
#The default behavior for entities trying to pass through fence gates.
#Allowed Values: ALLOW, BLOCK, CHECK
defaultBehavior = "CHECK"
#Entities that are always blocked from passing through fence gates.
blocklist = []
#Entities that are always allowed to pass through fence gates.
allowlist = [ "minecolonies:citizen" ]
Keep in mind though, that not using the required Forge version or a later is unsupported and could cause all kinds of issues down the road.
from thefenceunleashed.
Thanks, we can't upgrade to 18.2 without starting the world over so we are kind of stuck.
from thefenceunleashed.
Related Issues (8)
- Fency-1.0.0-1.18.2-1 causes server crash HOT 1
- MineColonies citizens cannot pass fence gates HOT 8
- Consider adding an indicator to inform players about the mod
- Server instantly crashes HOT 2
- Automate publishing to Modrinth
- alexs mobs monkeys go through gates HOT 4
- Animals like Cow, Sheep, Pig, Chicken not passing through fence gate when on lead HOT 1
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