Comments (1)
Hi @jarquafelmu,
if you add entries to the allow- or blocklist, they are always (respectively) allowed to pass or blocked from passing through fence gates.
Both lists act as override to the default behavior:
#The default behavior for entities trying to pass through fence gates.
#
#Possible values:
# ...
# CHECK - An algorithm is used to determine if an entity should be able to pass through fence gates on a best-effort basis.
# Exceptions can be added to the allow- or blocklist to respectively allow entities to or block them from passing.
#
#Allowed Values: ALLOW, BLOCK, CHECK
defaultBehavior = "CHECK"
As you can see, the default behavior in your configuration is CHECK
. This means that the mod automatically determines if the entity is an animal. This works in most, but not all cases. Specifically, this means you probably don't want to add any entities to the blocklist in your case.
Please read the comments in the configuration before making any changes to understand what you're doing.
from thefenceunleashed.
Related Issues (8)
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- alexs mobs monkeys go through gates HOT 4
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from thefenceunleashed.