Comments (1)
this seems to be a visual studio issue. not much game studio can do about that, except changing the visual studio extension, so that it always saves the project and solution file when anything changes in the project structure.
as describe here: https://forums.xenko.com/t/editor-overwriting-visual-studio-script-files/1431
from xenko.
Related Issues (20)
- v2.1.2.1 Crashing on startup HOT 4
- RequireComponentAttribute unuseable HOT 3
- Check [NotNull] in the game studio HOT 2
- Corrupted Project HOT 1
- TrackingCollectionChangedEventArgs Generics HOT 2
- Error while loading assembly reference HOT 2
- GameSystemCollection.Remove doesn't remove item from underlying updateableGameSystems and drawableGameSystems lists HOT 4
- Shader Compilation fails and corrupt .sln when Generics changed
- Game crashes on startup because it can't connect to Xenko connection router HOT 3
- SamplerState.OpenGL doesn't properly set the MaxAnisotropy parameter
- Audio not working in 64bit builds on Android
- Compressed Cubemap textures end up black on Android
- CPU/GPU soars when game form are minimized
- Unable to get data from IndexBuffer or VertexBuffer with OpenGL
- Input.IsMouseButtonDown bugged when multiple mouse buttons are held down
- TextInput bug HOT 1
- the engine crashes HOT 1
- Missing cleanup on uninstall HOT 2
- Can't clone the project from git
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