Comments (2)
If I manually execute the following command in a cmd window, the output is simply RunTime 00:00:01.08
SiliconStudio.Assets.CompilerClient.exe --disable-auto-compile --project-configuration "Debug" --platform=Windows --profile=Windows --project-configuration=Debug --output-path="C:\Users\Stefnotch\Documents\GitHub\Games\TimeNexus\TimeNexus\Bin\Windows\Debug\data" --build-path="C:\Users\Stefnotch\Documents\GitHub\Games\TimeNexus\TimeNexus\TimeNexus.Windows\..\Cache\data" --package-file="C:\Users\Stefnotch\Documents\GitHub\Games\TimeNexus\TimeNexus\TimeNexus.Windows\..\TimeNexus.xkpkg" --log-pipe="net.pipe://localhost/Xenko.BuildEngine.Monitor.2589543a-aeaf-4296-a312-703c7aebb26f"
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Well, I thought that I had fixed it twice. Looks like I was wrong.
Here is the gamestudio log:
[(0,0)]: Info: Assembly [Levels, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null] has already been processed, skip it.
[(0,0)]: Info: Levels -> C:\Users\Stefnotch\Documents\GitHub\Games\TimeNexus\TimeNexus\Bin\Windows\Debug\Levels.dll
[(0,0)]: Info: Assembly [TimeNexus.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null] has already been processed, skip it.
[(0,0)]: Info: TimeNexus.Game -> C:\Users\Stefnotch\Documents\GitHub\Games\TimeNexus\TimeNexus\Bin\Windows\Debug\TimeNexus.Game.dll
[(0,0)]: Info: Assembly [TimeNexus, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null] has already been processed, skip it.
[(0,0)]: Info: TimeNexus.Windows -> C:\Users\Stefnotch\Documents\GitHub\Games\TimeNexus\TimeNexus\Bin\Windows\Debug\TimeNexus.exe
Info: BuildEngine arguments: --disable-auto-compile --project-configuration Debug --platform=Windows --profile=Windows --project-configuration=Debug --output-path=C:\Users\Stefnotch\Documents\GitHub\Games\TimeNexus\TimeNexus\Bin\Windows\Debug\data --build-path=C:\Users\Stefnotch\Documents\GitHub\Games\TimeNexus\TimeNexus\TimeNexus.Windows\..\Cache\data --package-file=C:\Users\Stefnotch\Documents\GitHub\Games\TimeNexus\TimeNexus\TimeNexus.Windows\..\TimeNexus.xkpkg --log-pipe=net.pipe://localhost/SiliconStudio.Assets.Editor.082aa4e7-d10a-4194-8d81-a365c8dc23a5 --verbose
Info: Starting builder.
Error: Error while loading assembly reference [C:\Users\Stefnotch\Documents\GitHub\Games\TimeNexus\TimeNexus\Bin\Windows\Debug\TimeNexus.Game.dll]. The type initializer for '<Module>' threw an exception.
Error: Unable to load assembly reference [C:\Users\Stefnotch\Documents\GitHub\Games\TimeNexus\TimeNexus\Bin\Windows\Debug\TimeNexus.Game.dll]
Error: Error while pre-loading package [SiliconStudio.Assets.Package]. Object reference not set to an instance of an object.
Textures/Hit01(0,0): Error: Asset [Textures/Hit01] not found. Required for package [TimeNexus]
Textures/dota(0,0): Error: Asset [Textures/dota] not found. Required for package [TimeNexus]
........
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Related Issues (20)
- v2.1.2.1 Crashing on startup HOT 4
- RequireComponentAttribute unuseable HOT 3
- Check [NotNull] in the game studio HOT 2
- Corrupted Project HOT 1
- TrackingCollectionChangedEventArgs Generics HOT 2
- GameSystemCollection.Remove doesn't remove item from underlying updateableGameSystems and drawableGameSystems lists HOT 4
- Shader Compilation fails and corrupt .sln when Generics changed
- Game crashes on startup because it can't connect to Xenko connection router HOT 3
- SamplerState.OpenGL doesn't properly set the MaxAnisotropy parameter
- Audio not working in 64bit builds on Android
- Compressed Cubemap textures end up black on Android
- Script files created in Visual Studio are overwritten with blank file. HOT 1
- CPU/GPU soars when game form are minimized
- Unable to get data from IndexBuffer or VertexBuffer with OpenGL
- Input.IsMouseButtonDown bugged when multiple mouse buttons are held down
- TextInput bug HOT 1
- the engine crashes HOT 1
- Missing cleanup on uninstall HOT 2
- Can't clone the project from git
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