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stefnotch avatar stefnotch commented on July 17, 2024

image

Apparently, it's missing from the .dll.

from xenko.

xen2 avatar xen2 commented on July 17, 2024

Not part of the C# project file. Looks like a file that should have been erased.

from xenko.

stefnotch avatar stefnotch commented on July 17, 2024

@xen2 Oh, that explains a lot. Though, it seems like a rather convenient attribute. My use case would be something like this:
Force the user to add a camera component to the player entity:

[RequireComponentAttribute(typeof(CameraComponent))]
public class Player: SyncScript
{
    private CameraComponent _camera;
    public void Start() {
         _camera = this.Entity.Get<CameraComponent>();
    }
}

Though, after thinking about it for a while, it would probably be more elegant to use [NotNull] to force the user to add a camera component

public class Player: SyncScript
{
    //Game Studio doesn't seem to check this, which makes it rather useless
    [NotNull]
    public CameraComponent Camera { get; set; }
}

#662

from xenko.

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