Code Monkey home page Code Monkey logo

rigidbodytutorial's Introduction

SIGGRAPH'22 Course on Contact and Friction Simulation for Computer Graphics

Tutorial: Rigid Body Simulation with Contact and Friction

Rigid body sim

A tutorial on implementing a simple C++ rigid body simulator.

The tutorial follows Appendix A from the SIGGRAPH'22 Course on contact and friction simulation for computer graphics.

CMake is used to build the main application. To build and run the code, first create a sub-directory:

> mkdir build

Then, configure the project for the specific build target:

> cd build
> cmake -DCMAKE_BUILD_TYPE=Debug ..

Finally, compile using your favorite build tool or IDE, e.g.

> make

The code has been compiled and tested on Windows (MS Visual C++ 2019), Ubuntu Linux (g++ 9.3 with VS Code), and MacOS (Clang)

Dependencies

The following dependencies are included and compiled automatically (see the 3rdParty directory):

Source code

solvers/

Implementations of a matrix-free Projected Gauss-Seidel (PGS) solver for boxed LCPs (see SolverBoxPGS.h/.cpp)

collision/

The CollisionDetect.h class handles collision detection and contact generation for all pairs of simulation bodies. For this tutorial, the following geometries are supported:

  • Spheres
  • Boxes

And you will implemented collision handling for the following geometry pairs:

  • Sphere-sphere
  • Sphere-box

contact/

Implementation of the box friction cone model (see Contact.h/.cpp).

rigidbodytutorial's People

Contributors

erleben avatar sheldona avatar siggraphcontact avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

rigidbodytutorial's Issues

Adding #include<memory> to use unique_pts

Hi,

Thank you for providing this tutorial! I tried to compile and run on my machine but realized that I need to add #include<memory> in include/rigidbody/RigidBody.h and include/viewer/SimViewer.h to use unique_ptr. Not sure if it is a problem of my g++ setup. I am looking forward to your reply.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.