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peppy avatar peppy commented on May 25, 2024

the "not rendering" part is because a unicode font is not loaded by default.

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osuApi avatar osuApi commented on May 25, 2024

I see. Is there any planned support for RTL languages? I imagine that by default it won't work and will just appear incorrectly.

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peppy avatar peppy commented on May 25, 2024

You're welcome to help add support, if that's what you're asking :).

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osuApi avatar osuApi commented on May 25, 2024

I'm not really familiar with how the framework currently renders text (and the way I see it is very messy because I'm unfamiliar with the code!) - do you feel like pointing out where it happens? I could try working on it. But don't expect much, I'm a C# noob!

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peppy avatar peppy commented on May 25, 2024

May just be best to wait for someone who is able to help implement it do so. Not a high priority as far as I'm concerned.

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osuApi avatar osuApi commented on May 25, 2024

I see. Hopefully it'll be done before the new client is ready-to-go otherwise channels like #arabic will be unusable :)

Could you label this issue please?

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ILOVEPIE avatar ILOVEPIE commented on May 25, 2024

What font is osu currently using? there's plenty of freely available unicode fonts on http://fonts.google.com

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kj415j45 avatar kj415j45 commented on May 25, 2024

@ILOVEPIE
iirc, it is Exo 2 or
https://github.com/ppy/osu-framework/tree/master/osu.Framework/Resources/Fonts (?)

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benpigchu avatar benpigchu commented on May 25, 2024

@ILOVEPIE In game, it's Exo 2 for latins, Noto for special characters, FontAwesome for icons and Noto CJK for CJK characters. 】
【 See the font folder under osu-resources
【 However, the default font of the osu-framework is OpenSans. 】

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ILOVEPIE avatar ILOVEPIE commented on May 25, 2024

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peppy avatar peppy commented on May 25, 2024

the fonts are already setup correctly. this is not the issue. please focus on the issue.

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