Comments (11)
the "not rendering" part is because a unicode font is not loaded by default.
from osu-framework.
I see. Is there any planned support for RTL languages? I imagine that by default it won't work and will just appear incorrectly.
from osu-framework.
You're welcome to help add support, if that's what you're asking :).
from osu-framework.
I'm not really familiar with how the framework currently renders text (and the way I see it is very messy because I'm unfamiliar with the code!) - do you feel like pointing out where it happens? I could try working on it. But don't expect much, I'm a C# noob!
from osu-framework.
May just be best to wait for someone who is able to help implement it do so. Not a high priority as far as I'm concerned.
from osu-framework.
I see. Hopefully it'll be done before the new client is ready-to-go otherwise channels like #arabic will be unusable :)
Could you label this issue please?
from osu-framework.
What font is osu currently using? there's plenty of freely available unicode fonts on http://fonts.google.com
from osu-framework.
@ILOVEPIE
iirc, it is Exo 2
or
https://github.com/ppy/osu-framework/tree/master/osu.Framework/Resources/Fonts (?)
from osu-framework.
【 @ILOVEPIE In game, it's Exo 2 for latins, Noto for special characters, FontAwesome for icons and Noto CJK for CJK characters. 】
【 See the font folder under osu-resources 】
【 However, the default font of the osu-framework is OpenSans. 】
from osu-framework.
from osu-framework.
the fonts are already setup correctly. this is not the issue. please focus on the issue.
from osu-framework.
Related Issues (20)
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from osu-framework.