Comments (9)
Yeah sure thing, that sounds good.
I'm probably best at working on some of the formats, as my game logic programming is pretty awful (my statemanager design I usually use is VERY unsafe haha). Would we put the TODO list in Readme.MD
??
I'll create a WIP label now. I want to get these PR's I have open out of the way so I can clean up some of my branches as it's a bit chaotic at the moment.
EDIT: Hahahaha
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Oh, and in case you didn't know, there's a site for us I made here (home page is one up).
I've made it so every time or every other time I update my master repo folder, it automatically updates the documentation so it's current.
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Would we put the TODO list in
Readme.MD
?
We should perhaps roughly describe the state of development, but otherwise I'd keep it a separate file. It's not uncommon to have a top-level file named TODO
or the likes.
Oh, and in case you didn't know, there's a site for us I made here (home page is one up).
Neat. I'll check it out.
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Sure thing, did you want to make the file? You seem much more competent at design and splitting things up than I am haha. If it was up to me it'd just be a mush of file types and systems.
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Sure. I'll give it a go when I'm home (in a few hours..).
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Sure. I'll give it a go when I'm home (in a few hours..).
That reminds me, what timezone are you in? It'd be good to sync this stuff up a bit so we can have 110% efficiency haha. I'm in Melbourne Australia, so AEST.
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I live in Germany, so CET, a.k.a. UTC+1 (unless it's summer and some... "people"... think it's awesome to use UTC+2 instead).
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Actually it might be nicer to just refer to the issue tracker and make all TODO items an issue. This allows for easier discussion and people can subscribe to specific items.
Checkout https://github.com/z33ky/sh3redux/blob/todo/TODO for a list I made from the top of my head.
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Actually it might be nicer to just refer to the issue tracker and make all TODO items an issue. This allows for easier discussion and people can subscribe to specific items.
Yeah that sounds a little bit easier to follow. For now I'll put the TODO you've made on the Wiki.
P.S SILENT HILL has no overlay whatsoever, which makes our lives a LOT easier. The hardest thing to do imho will be the camera. Whoever programmed that at Konami is pretty good haha.
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Related Issues (20)
- Useless warnings from gcc -Weffc++ HOT 4
- Provide default constructors and move constructors to source (*.cpp) files.
- overly careful numeric casts HOT 2
- Consider libfmt for Log HOT 5
- Create bugs folder to outline found compiler bugs HOT 4
- Reverse Engineering file formats HOT 15
- CMake include_directories Error HOT 17
- file format about silent hill2 HOT 3
- Problems with building( Cmake and Sdl2) HOT 29
- Include required libraries in repository HOT 4
- Switch from `cmake` to `premake5` HOT 7
- Game logic hardcoding HOT 3
- Is this project still active? HOT 1
- Could you talk about konami's skeletal animation format by Reverse Engineering?
- Breakdown swizzled 8bpp paletted texture data HOT 3
- Random questions to the developers HOT 2
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