Comments (3)
Yes it's possible but unless there is a better method then it would involve moving individual UI elements one by one then it would be a rather difficult process. You'd have to shift each part of the UI by specific amounts. So for that reason it's probably not something that would I would take on doing. I will look into it a bit further and see if there's a better way but it may go nowhere.
TL;DR it's possible but unlikely that I would do it for RF5Fix.
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Makes sense. It looks fine as is for the most part. I only cringe when I expand the minimap which is only for quick checks so it is definitely not something needed if the effort is a lot of work when it's a feature that is really not needed. I appreciate the update and thanks for doing RF5Fix. It fixed some stuttering issues I was having so definitely enjoying it!
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I guess the elements are positioned with x/y coordinates? how aboaut adding an simple offset option for the top left and top right elements. That way we could get them to our position with some try and error :)
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Related Issues (20)
- Config File has a small mix up HOT 2
- BepinEx error & not generating configs HOT 8
- Character 3D models in Friendship pane gone after v0.1.1 update HOT 2
- Monsters don't show up in naming menu anymore HOT 1
- Boss fight FoV slide is a bit... too aggressive and is there no adjust ments? HOT 1
- Intro and logos no longer being skipped HOT 4
- Texture Replacement: PS button prompts? HOT 12
- No RF5Fix.cfg file generated HOT 8
- Lag/stutter after teleporting HOT 1
- config folder isn't generating HOT 1
- controller icon override not working HOT 11
- FOV Issue While Fishing HOT 4
- Unusual Error Log Message Upon Startup HOT 12
- Update to latest BepInEx HOT 2
- Game ignores RF5
- other plugins ignored
- Custom Resolution added back HOT 3
- Possible to make cutscenes skippable? HOT 13
- [Feature Request] Force Controller Prompts HOT 1
- Physics update rate causes you to get caught up more often. HOT 3
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