Comments (3)
I am also experiencing this issue, not sure if I should revert to the version I updated from (0.5) until this is fixed.
from rf5fix.
This does make sense given that increasing the update rate is essentially a band-aid fix. It definitely is something the developers could and should fix.
There is the potential to add some kind of interpolation to the camera movement to smooth out the default 50hz update rate. There's a really good writeup by @SuiMachine on adding interpolation to character movement in Dead Premonition 2 with Sui's Hack. Doing that kind of thing is probably beyond my meagre ability however.
I think what I could do for now is to change the default of 240 to be set to your current screen refresh rate. This should make the update rate not be set far higher than it should be. For example if you play at 60fps you really only need the camera movement updating at 60hz from the default 50hz anyway.
I am also experiencing this issue, not sure if I should revert to the version I updated from (0.5) until this is fixed.
Reverting wouldn't fix anything since it is directly related to the physics update rate as @NiamhHyx mentioned, which has been in RF5Fix since the start.
from rf5fix.
Makes sense to run it at your refresh rate, I did test 120 fps with 120 update rate and getting caught up felt about as uncommon as 60fps with 60 is. Cant test any higher than that though because my monitor is only 120hz.
Maybe I'll start spamming xseeds discord and hope they see it so it doesn't end up having to be everyone else's problem for a long long time.
from rf5fix.
Related Issues (20)
- Custom Resolution added back HOT 3
- Possible to make cutscenes skippable? HOT 13
- [Feature Request] Force Controller Prompts HOT 1
- Config File has a small mix up HOT 2
- BepinEx error & not generating configs HOT 8
- Character 3D models in Friendship pane gone after v0.1.1 update HOT 2
- Monsters don't show up in naming menu anymore HOT 1
- Boss fight FoV slide is a bit... too aggressive and is there no adjust ments? HOT 1
- Intro and logos no longer being skipped HOT 4
- Texture Replacement: PS button prompts? HOT 12
- No RF5Fix.cfg file generated HOT 8
- Lag/stutter after teleporting HOT 1
- config folder isn't generating HOT 1
- controller icon override not working HOT 11
- FOV Issue While Fishing HOT 4
- Unusual Error Log Message Upon Startup HOT 12
- Update to latest BepInEx HOT 2
- Game ignores RF5
- other plugins ignored
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from rf5fix.