Comments (3)
I am also experiencing this issue, not sure if I should revert to the version I updated from (0.5) until this is fixed.
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This does make sense given that increasing the update rate is essentially a band-aid fix. It definitely is something the developers could and should fix.
There is the potential to add some kind of interpolation to the camera movement to smooth out the default 50hz update rate. There's a really good writeup by @SuiMachine on adding interpolation to character movement in Dead Premonition 2 with Sui's Hack. Doing that kind of thing is probably beyond my meagre ability however.
I think what I could do for now is to change the default of 240 to be set to your current screen refresh rate. This should make the update rate not be set far higher than it should be. For example if you play at 60fps you really only need the camera movement updating at 60hz from the default 50hz anyway.
I am also experiencing this issue, not sure if I should revert to the version I updated from (0.5) until this is fixed.
Reverting wouldn't fix anything since it is directly related to the physics update rate as @NiamhHyx mentioned, which has been in RF5Fix since the start.
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Makes sense to run it at your refresh rate, I did test 120 fps with 120 update rate and getting caught up felt about as uncommon as 60fps with 60 is. Cant test any higher than that though because my monitor is only 120hz.
Maybe I'll start spamming xseeds discord and hope they see it so it doesn't end up having to be everyone else's problem for a long long time.
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Related Issues (20)
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