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lp249839965's Projects

real-esrgan icon real-esrgan

Real-ESRGAN aims at developing Practical Algorithms for General Image Restoration.

real-time-rendering-3rd-summary-ebook icon real-time-rendering-3rd-summary-ebook

电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣。

redgpu icon redgpu

RedGPU - Javascript WebGPU Engine

regex-not icon regex-not

Create a javascript regular expression for matching everything except for the given string.

renderdoc icon renderdoc

RenderDoc is a stand-alone graphics debugging tool.

retrace.gl icon retrace.gl

Create, ray trace & export programatically defined Signed Distance Function CSG geometries with an API suited for generative art - in your browser! 🎉

reverse-engineering icon reverse-engineering

A FREE comprehensive reverse engineering tutorial covering x86, x64, 32-bit ARM & 64-bit ARM architectures.

revision icon revision

《全局光照技术》图书读者反馈与讨论

robosat icon robosat

Semantic segmentation on aerial and satellite imagery. Extracts features such as: buildings, parking lots, roads, water

rokon icon rokon

3D engine using WebGL2, WebAssembly

roslyn icon roslyn

The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.

rs_pbrt icon rs_pbrt

Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...

rtxon icon rtxon

Simple Vulkan raytracing tutorials

runtimebps icon runtimebps

This project allows for visual scripting in UE4 similar to Blueprints, but at runtime. The way this is set up does not make use of any UE4 boilerplate and could with a few adjustments be used in another engine.

rust-gpu icon rust-gpu

🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

sakura icon sakura

Renderer/GameEngine with Direct3D12

samples icon samples

A collection of Wave engine sample projects

satellite-js icon satellite-js

Modular set of functions for SGP4 and SDP4 propagation of TLEs.

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