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License: GNU Affero General Public License v3.0
League Sandbox's Game Server
License: GNU Affero General Public License v3.0
Appveyor fails since it's running the tests on x86 mode, and they're only x64 compatible.
While at it, disable the file copy stdout spam
Can't run the server in 32-bit mode currently
And gold for the team
It does stop regenerating if regen value is lower than the missing hp/mana
The item-system-rework
branch has a bugsplat issue in the loading screen. Any ideas what could have caused this are welcome.
The whole changelog: https://github.com/LeagueSandbox/GameServer/pull/40/files
Currently Azir turret and regular turrets use copypasted duplicate code. This should be implemented in a way that both classes refer to the same code, so create a BaseTurret
class and make both objects extend from that.
When you run a multiplayer server, all but the first client to connect crash. It seems that come from a packet which is not good. Check 61ba930 on dev branch, it will allow you to connect with more than 1 player.
Support for creating custom items
Towers are destroyed easily!
So we don't need CustomConvert.toTeamId and CustomConvert.fromTeamId
Custom for creating own spells, buffs, passives and the like
When you use R of Ezreal appears 2 ults:
Can someone send me all the gameclient launch args for the latest lol version
Having problems with league updating :/
title
There are still issues for some (including me) who can't run tests locally due to FormatExcpetions that throws on ~8 tests when testing local.
Title ^
The champion stats have to be loaded from json files and not from the lol RADS folder.
Check Champion.cs line 36 for more info
into a class from the list pair tuple thing
Ezreal's Q for example
Probably packet flood or minion related
Only the inventory should be able to know which item is in what slot, and nothing else besides the inventory itself should be able to change this information.
This can be done with a dictionary mapping of Dictionary<Item, int>
where the latter one is the slot.
Add support for custom maps (and newer ones, like Butcher's bridge or the proper SR update)
This can be fixed by making:
(Unit.cs line 197)
nextAutoIsCrit = new Random().Next(0, 100) <= stats.CriticalChance.Total * 100;
to:
nextAutoIsCrit = new Random().Next(0, 100) < stats.CriticalChance.Total * 100;
Since big changes are expected this night and im busy with another stuff, I wrote it here.
Title
It is possible to desynchronize the client's autoattack animation with the server. When this happens, you can just right click a target(minion in this case) and have it die with no action being taken by the client.
I'm speculating the reason to be that the server doesn't reset autoattack timer on movement commands.
The way I produced this was by autoattacking enemy minions with Ezreal while flashing around mid-autoattack.
Replacing the old A* grid based pathfinding system with a new one that uses nav meshes.
Support for creating new champions from scratch
I am a very new developer I might have messed up a step here and there however I synced everything however every single time I launch the server I get the StacksOverflowException which terminates the server and I am not much of a debugger... I would appreciate any help fixing this.. Thank you. #
When using .ch command, it set your team as neutral(?) and all towers and creeps attack you
Download at least 3 replays from the patch 4.20 for each champion that was live at the time.
Create a new repository for said replays and push them there
The server never marks a player as disconnected even when the disconnect message is received. It also prevents a new connection to a player's ID if the player is already connected. This results in reconnecting being impossible.
Probably there are more bugs to discover with minions
It doesn't work unless you are on the attacked unit
Title
Title
Skillshots spawn is wrong in some places of the map (for example in the middle line)
Visual Studio report :
Report20160512-0019.zip
Actual function :
https://github.com/LeagueSandbox/GameServer/blob/master/GameServer/Logic/Maps/Map.cs#L381
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