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hesa2020 avatar hesa2020 commented on July 18, 2024
  • Minions accumulate in places (all of them go to the same place)
    Should be fixed from my pull request.

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ICsleep avatar ICsleep commented on July 18, 2024

Test 21.11.2018 indev version from 19.11.2018:
I testet around with minions :

  • They sometimes stop moving.

i think i fixt this with my pull request "Fix Minion Movment #774"

  • When destroying inhibitors they stop there and they do nothing

I was unable to test that.

Furthermore :

-Minions do some buggy movement after finding a target.

-It may also happen that they walk to far away from their path while following their target.
They walk trough walls on their way to the next way-point. Reason is (#65)

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danil179 avatar danil179 commented on July 18, 2024

#65 is an old issue, there were already implementations of new algos (it still A* but it uses sort of lib of cylinders, didnt fully understood, see PR about that).

Probably server sends wrong paths (from what I remember it uses tge navmesh, need to check that).

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lzardy avatar lzardy commented on July 18, 2024

All checks are complete for this particular issue.

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