Comments (4)
Why are there duplicates of everything? Also, you need to add a note on "Remove video game cleanup" that says it will be substituted with using the lower-quality bricks in the LDraw files. Here's another thing to do also:
[*] Fix tooltips on import settings to be more clear.
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@rioforce, @tribex, @Banbury Is there anything else we need to this list before v1.1.5 should be shipped? #55 is almost complete and will be merged soon. The only thing that I see could be done would #46, but as I said about the rewrite,
By doing it now rather [than later], we will have less new code to salvage and features to restore from the old version.
so I don't think we should add anything else to the targets. We've already done quite a lot in this intermediate release.
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Looks good IMO.
By the way, I'm going to be out of town until February third or so, so no development from me in that time.
Still working on the rewrite and failing horribly.
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LDR Importer v1.1.5 - Standards has been released! Good job everybody who contributed! 👏 😄
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Related Issues (20)
- Install errors on OS X with version 1, 3, 0 HOT 5
- Missing LDraw Search Path on Linux HOT 2
- problem: 'cannot find c:/Ldraw' HOT 3
- ldr-importer does not import all lego blocks HOT 19
- Can't install 1.3.1 HOT 3
- Incorrect Normals / Broken Normals with some random parts/bricks HOT 2
- Unexpected normals when cleanup disabled HOT 1
- Model file contents too short to extract header HOT 7
- 1.3.2 doesn't work - back to 1.2.0 HOT 4
- Using LDR-Importer from python API HOT 2
- "Basic Cleanup" function corrupts LEGO logo in open studs HOT 3
- FBX export is not supporting Cycles nodes HOT 1
- Problem: cannot find Ldraw installation at c:\ HOT 1
- Path's reset of LDraw Parts Library
- Cannot Find LDraw Installation at C:/Ldraw HOT 4
- Doesn't load model
- LDD to LDR, missing pieces, moved pieces HOT 1
- LDD-Importer-Exporter for the future HOT 1
- I can't use this addon
- Traceback call issue HOT 1
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