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le717 avatar le717 commented on August 18, 2024

Alright, I see where the error is coming in, but in order me to fix it, I need you to run this little script and report back the output. Basically, I am failing to correctly detect that you are running OS X, and that script will get me the information I need. :)

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onaqc avatar onaqc commented on August 18, 2024

Output from your script is:

Darwin

Do you need anything else?

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onaqc avatar onaqc commented on August 18, 2024

Since all versions of OS X run on Darwin kernel, this might help:
System Version: OS X 10.10.5 (14F27)
Kernel Version: Darwin 14.5.0

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onaqc avatar onaqc commented on August 18, 2024

That worked a treat. I have my LDraw folder within the Bricksmith on my Mac folder so i added the extra path for this to your script.

        "mac": [
            "/Applications/LDraw/",
            "/Applications/ldraw/",
            "/Applications/Bricksmith/ldraw/",
        ],

I believe that i may have put the LDraw folder inside Bricksmith when i originally installed it many years ago.

If the LDR-addon cannot find the LDraw folder on a Mac it defaults to the windows Path; C:/LDraw

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le717 avatar le717 commented on August 18, 2024

I have my LDraw folder within the Bricksmith on my Mac folder so i added the extra path for this to your script.

You do not have to do that. In the Blender UI where you select the model to import, in the bottom left there are some import options. If you change the path there to your path, the script will remember it and use it every time.

If the LDR-addon cannot find the LDraw folder on a Mac it defaults to the windows Path

This is by design. The majority of the users will be on Windows, but on any platform if the path cannot be found, we fall back to C:\LDraw, the original LDRAW.exe installation location. :)

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