Comments (2)
The problem usually lies in part geometry Blender doesn't particularly like. There are some parts in which faces overlap but the vertices don't join, usually caused by working with elaborate primitives in the .dat files. Problems occur also when there's a vertex on the edge of another face, but it's not really connected to it because there's no corresponding vertex on that other face. These features tend to confuse the "recalculate normals" Blender function the script uses to produce nice meshes. The way I see it, there are two options to fix this in the script. 1) somehow connect those semi-loose vertices to the edges/faces they're touching. 2) don't rely on the recalculate normals function, but interpret the LDraw normal commands in the script itself.
To fix it for your renders, I think the only options is to fix everything manually. With the "link bricks" feature, however, you'll only have to do it once for each part (as long as they're the same material, so you might want to change that first) making it much quicker.
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Thanks for the reply.
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Related Issues (20)
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