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Comments (4)

Banbury avatar Banbury commented on July 18, 2024

This discussion belongs elsewhere. Preferably a Blender forum.

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rioforce avatar rioforce commented on July 18, 2024

Everything is possible in scripting, especially in Blender since it has a good API and you can repeat everything you do in Blender. It would be cool to have a LEGO physics script, but not in an importer script like this one.

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JoshTheDerf avatar JoshTheDerf commented on July 18, 2024

I don't think this should be closed, a good importer would load the bricks as physically correct as possible.

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le717 avatar le717 commented on July 18, 2024

I do agree that this is a good idea and that it technically might be possible, but I also agree with Banbury that this would not be suitable for an importer script, but rather a utility script (there is a big difference between them). There are a lot of bricks in the LDraw Parts Library, and defining ridged body physics for them would not only take a long time but also boat the script, whose job is to import the model so you can manipulate it however you want. This is better suited for a utility script that you run after the import. In addition,

counting the number of studs involved in the connection

is not possible. If it were, then #32 could be solved in a snap.

To restate, this is a good idea, but I do not think it is a suitable goal for an importer script, but rather a utility script.

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