Comments (4)
(In other words, there is no further machine-learning magic. You have to deal with math problems to get what you want.)
from facemeshbarracuda.
Please check the original MediaPipe documentation. You have to implement missing pieces like the Procrustes analyzer, the 3D metric reprojector, etc.
https://google.github.io/mediapipe/solutions/face_mesh.html
from facemeshbarracuda.
I'm closing this issue now as I answered the question in the original post. Please create a new issue for other problems.
from facemeshbarracuda.
Many thanks!
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Related Issues (20)
- Support for Blendshapes HOT 3
- The mesh is not rendered HOT 13
- eyeiris didn't work HOT 5
- RefinedFaceMesh results were often broken HOT 2
- Recognizing face that is upside down HOT 1
- How to render the face mesh HOT 3
- Is it possible to use 16:9 ratio of webcam input HOT 1
- Question: Performance on Android ~13 fps vs ~30fps on Unity Editor, how to optimize performance HOT 7
- Question: How to save a dataset? HOT 1
- Facemesh visualization broken - Not rendered correctly HOT 7
- Problem importing to another project HOT 2
- Issue generating visual studio solution HOT 1
- [Feature Request] face_blendshapes.tflite HOT 13
- [Question] Is it possible to extract a WorldPoint Transform using this method? HOT 2
- Possible to share fbx/obj model of TemplateMesh.asset file HOT 1
- What is the last 468 float4 in the RefinedFaceVertexBuffer Data? HOT 2
- Iris direction HOT 2
- video frames instead of webcam at input HOT 2
- Shader error on Metal HOT 5
- Mesh recognition stutters on iOS target HOT 21
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