Comments (13)
Ask in the issue, or you need to build it or WAIT
The .tflite
model file has to be converted from the TensorFlow model trained by the MediaPipe team, so only they can "build" the file.
Now I'm confused -- You suggested integrating it to this project, so I thought that you had it or you know where it was.
I'd like to close this issue temporarily if your suggestion is "WAIT". I'll reopen it when it gets ready.
from facemeshbarracuda.
The new Face Landmarker solution has been published, with support for ARKit Blendshapes.
https://developers.google.com/mediapipe/solutions/vision/face_landmarker
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Step1 :
face_blendshapes.tflite
Step2 : according to this project
- Converts .tflite into ONNX using tflite2onnx
- Replace Pad operators with combinations of ConstantOfShape and Concat.
- Add Expand operators to PRelu slope inputs.
from facemeshbarracuda.
Thanks for the request, but I can't find any information about it in the suggested documentation below.
Latest Documentation for April 2023
from facemeshbarracuda.
Unfortunately, I can't understand what you're trying to tell with this post. Please note that I can't speak English. I'd appreciate if you could keep posts clear, simple and easy to understand.
Step1 :
face_blendshapes.tflite
Step2 : according to this project
- Converts .tflite into ONNX using tflite2onnx
- Replace Pad operators with combinations of ConstantOfShape and Concat.
- Add Expand operators to PRelu slope inputs.
from facemeshbarracuda.
Here is the unit test to work on the 52 blendshapes
https://github.com/google/mediapipe/blob/master/mediapipe/tasks/cc/vision/face_landmarker/face_blendshapes_graph_test.cc
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URL link to face_blendshapes.tflite
from facemeshbarracuda.
That's the link to the source code. Where can I download the file itself?
URL link to face_blendshapes.tflite
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Ask in the issue, or you need to build it or WAIT
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google-ai-edge/mediapipe#4162 (comment)
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See the mediapipe blendshapes in action
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Thanks for the update. Okay, it seems worth a try.
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if you need to interact with others working on blendshape
Here
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Related Issues (20)
- Support for Blendshapes HOT 3
- The mesh is not rendered HOT 13
- eyeiris didn't work HOT 5
- RefinedFaceMesh results were often broken HOT 2
- Recognizing face that is upside down HOT 1
- How to render the face mesh HOT 3
- Is it possible to use 16:9 ratio of webcam input HOT 1
- Question: Performance on Android ~13 fps vs ~30fps on Unity Editor, how to optimize performance HOT 7
- Question: How to save a dataset? HOT 1
- Facemesh visualization broken - Not rendered correctly HOT 7
- Problem importing to another project HOT 2
- Issue generating visual studio solution HOT 1
- [Question] Is it possible to extract a WorldPoint Transform using this method? HOT 2
- Possible to share fbx/obj model of TemplateMesh.asset file HOT 1
- What is the last 468 float4 in the RefinedFaceVertexBuffer Data? HOT 2
- Iris direction HOT 2
- video frames instead of webcam at input HOT 2
- Shader error on Metal HOT 5
- Mesh recognition stutters on iOS target HOT 21
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