Comments (1)
I've never used Visual Studio with Unity (seriously!)
So, unfortunately, I don't have any idea with it. I'd recommend other communities like Forum to solve your problem.
from facemeshbarracuda.
Related Issues (20)
- Support for Blendshapes HOT 3
- The mesh is not rendered HOT 13
- eyeiris didn't work HOT 5
- RefinedFaceMesh results were often broken HOT 2
- Recognizing face that is upside down HOT 1
- How to render the face mesh HOT 3
- Is it possible to use 16:9 ratio of webcam input HOT 1
- Question: Performance on Android ~13 fps vs ~30fps on Unity Editor, how to optimize performance HOT 7
- Question: How to save a dataset? HOT 1
- Facemesh visualization broken - Not rendered correctly HOT 7
- Problem importing to another project HOT 2
- [Feature Request] face_blendshapes.tflite HOT 13
- [Question] Is it possible to extract a WorldPoint Transform using this method? HOT 2
- Possible to share fbx/obj model of TemplateMesh.asset file HOT 1
- cumulate openpose et facemesh predictions with barracuda HOT 3
- animate unity chan facemesh HOT 2
- video frames instead of webcam at input HOT 2
- Shader error on Metal HOT 5
- Mesh recognition stutters on iOS target HOT 21
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from facemeshbarracuda.