Comments (13)
- Which platform are you using? (Mac or Windows?)
- OS version
- GPU
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Windows 10 Pro x64
OS compilation: 19042.1586
GPU: Intel UHD Graphics 620
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Intel UHD Graphics 620 sounds like a bit too old, but it should still work.
How about other simpler Barracuda samples? Like MNIST? https://github.com/keijiro/MnistBarracudaGpu
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I launched this project and I can see the following:
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Is it fine?
from facemeshbarracuda.
Yes, fine. It looks working correctly.
How about more complex sample? Like BlazeFace? https://github.com/keijiro/BlazeFaceBarracuda
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Looks this one did not recognize the faces ... so maybe this is indeed my GPU issue ... what do you think?
Im looking for desktop with better GPU ...
from facemeshbarracuda.
BlazeFace is relatively light neural network model, so it should run on every GPU.
I guess there is something wrong with your GPU. I'd recommend updating the graphics driver if available.
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Looks I have the leatest one.
Thank you for your support - I will try to launch it on PC with better GPU ... and let you know what will be the result
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I will borrow cp with nvidia k4000 - I think this should be good enough :-)
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After using nvidia k4000 it started working fine,
thank you for your help 👍
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Although I think it could run even on integrated Intel GPUs, upgrading your GPU is the most straightforward solution for the problem.
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I checked - I have the newest drivers on my GPU - at this moment I don't know what I could do to make run on the GPU ...
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Related Issues (20)
- Support for Blendshapes HOT 3
- eyeiris didn't work HOT 5
- RefinedFaceMesh results were often broken HOT 2
- Recognizing face that is upside down HOT 1
- How to render the face mesh HOT 3
- Is it possible to use 16:9 ratio of webcam input HOT 1
- Question: Performance on Android ~13 fps vs ~30fps on Unity Editor, how to optimize performance HOT 7
- Question: How to save a dataset? HOT 1
- Facemesh visualization broken - Not rendered correctly HOT 7
- Problem importing to another project HOT 2
- Issue generating visual studio solution HOT 1
- [Feature Request] face_blendshapes.tflite HOT 13
- [Question] Is it possible to extract a WorldPoint Transform using this method? HOT 2
- Possible to share fbx/obj model of TemplateMesh.asset file HOT 1
- What is the last 468 float4 in the RefinedFaceVertexBuffer Data? HOT 2
- Iris direction HOT 2
- video frames instead of webcam at input HOT 2
- Shader error on Metal HOT 5
- Mesh recognition stutters on iOS target HOT 21
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