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ipa-foj avatar ipa-foj commented on August 17, 2024

Dear ZengJunTao111, thanks for the interest in our software.

I think this effect just occurs because of the plotting of the path. In principle we compute the individual cell paths and then stack them together to create one big path for the whole environment/room. So basically the path "jumps" from the last point of the previous cell to the first point of the next one. If the drawing then just draws a line from the previous to the next point it appears that the path goes through an obstacle.

We assume that there is a move_base instance running on the robot, to which we can just send the individual points of this generated path and then the global/local planner performs the obstacle avoidance.

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ZengJunTao111 avatar ZengJunTao111 commented on August 17, 2024

Dear author, thank you for your proposal, your proposal is very useful to me. But now I have a small problem, that is, when I was planning the path, I found a missing part of the path in the last part, as shown in the figure below, and a missing part on the far right. But I can't seem to find a solution to this small problem in the computeBoustrophedonPath function. Can you tell me the cause of this problem? What other part of the code needs to be changed to fix the problem?
6210965b1c8c41e1b43996e2813d5b6

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ipa-foj avatar ipa-foj commented on August 17, 2024

Dear ZengJunTao111, in this specific case I don't really see why this should happen. Could you try playing around with the corresponding parameters for planning and see if the issue disappears?

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ZengJunTao111 avatar ZengJunTao111 commented on August 17, 2024

Dear ipa-foj,thank you very much for your suggestion. I will try to modify it now.

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