Comments (3)
Hmm, seems to be unrelated to the quota. This command ended up working:
git lfs clone https://github.com/Ziriax/Maya2glTF.git --recursive
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Yes, I get regular warnings from GIT about that LFS bandwidth limit, purchasing more data packs is on our todo list, or just moving the Maya stuff to another repository.
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Yeah actually I was just trying to push to our fork to make a PR and got this error:
C:\Users\robertlong\workspace\Maya2glTF (fix/mel-encoding)
λ git push mozillareality fix/mel-encoding
fatal: HttpRequestException encountered.
An error occurred while sending the request.
Git LFS: (0 of 17 files) 0 B / 17.18 MB
batch response: This repository is over its data quota. Purchase more data packs to restore access.
error: failed to push some refs to 'https://github.com/MozillaReality/Maya2glTF.git'
We have plenty of LFS storage left so I'm surprised I'm seeing this. It's odd that I see it when pushing to a fork of this repo.
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Related Issues (20)
- Export empty groups (transforms) or a joint that is not used for deformation HOT 5
- Maya 2022 Broken Shader Issue HOT 8
- Which files to move into scripts & plug-ins folder after macOS build? HOT 6
- Shelf is not updated correctly after building on MacOS / Maya 2022
- Installation HOT 6
- Mac Exporter Adds "0" character to .bin filename HOT 4
- Could not build on macOS 12.0.1 and Apple M1 CPU. HOT 3
- Export clip ftom Time Editor work? HOT 2
- can't assign textures to PBR on MacOS HOT 6
- Compression HOT 1
- Cannot toggle visibility on meshes ("...different scaling and rotation pivots, ignoring scaling pivot!") HOT 5
- Multiple uv set HOT 1
- export mesh will add a new blendshape HOT 1
- How to use transparency correctly maya2gltf HOT 16
- Maya 2023 HOT 5
- Maya 2023 (Maya2glTG 1.5.1) glb export HOT 2
- Set export precision using arguments HOT 2
- Materials not displayed correctly in maya HOT 1
- Bat file fails to extract. HOT 6
- Key frames on the Shaders Alpha channel will not export HOT 1
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