Comments (6)
make install
does all the work, but it does not correctly update the shelf yet. Will make another issue for that.
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The cmake install
script should deploy all files to the correct location, see here
Maybe that isn't working anymore on the latest versions of OSX, I don't own a Mac anymore.
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yeah same issue here, looks like no files are deployed to the expected maya folders. Do they build to another directory first? Could be helpful if the install script put the scripts
& plug-ins
folders into a specified directory if there's a challenge getting it into the right Maya version folder.
Windows plugin works great, but would love to get it working on MacOS! ð
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It's a bit difficult for me to help with this, not having a Mac anymore ðĒ
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@aaronn it's possible you may have done the same thing I did (because it wasn't outlined in the instructions). After you run the make
command, try make install
. Works perfectly for me now ðĪŠ
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Thanks for the lead @psql. I'll give it a shot
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Related Issues (20)
- Maya 2022 Broken Shader Issue HOT 8
- Shelf is not updated correctly after building on MacOS / Maya 2022
- Installation HOT 6
- Mac Exporter Adds "0" character to .bin filename HOT 4
- Could not build on macOS 12.0.1 and Apple M1 CPU. HOT 3
- Export clip ftom Time Editor work? HOT 2
- can't assign textures to PBR on MacOS HOT 6
- Compression HOT 1
- Cannot toggle visibility on meshes ("...different scaling and rotation pivots, ignoring scaling pivot!") HOT 5
- Multiple uv set HOT 1
- export mesh will add a new blendshape HOT 1
- How to use transparency correctly maya2gltf HOT 16
- Maya 2023 HOT 5
- Maya 2023 (Maya2glTG 1.5.1) glb export HOT 2
- Set export precision using arguments HOT 2
- Materials not displayed correctly in maya HOT 1
- Bat file fails to extract. HOT 6
- Key frames on the Shaders Alpha channel will not export HOT 1
- Please update to 2025 HOT 6
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