Comments (2)
Unfortunately, currently Maya2glTF
only supports Trax 😢
Pull-requests are welcome to add support for Time Editor
of course, so if you know a Maya/C++ developer, try to convince him 😉
from maya2gltf.
But could you append the logs from both the output as script windows? Maya2glTF
really just samples whatever is on the main timeline, so it could be something silly.
from maya2gltf.
Related Issues (20)
- Which files to move into scripts & plug-ins folder after macOS build? HOT 6
- Shelf is not updated correctly after building on MacOS / Maya 2022
- Installation HOT 6
- Mac Exporter Adds "0" character to .bin filename HOT 4
- Could not build on macOS 12.0.1 and Apple M1 CPU. HOT 3
- can't assign textures to PBR on MacOS HOT 6
- Compression HOT 1
- Cannot toggle visibility on meshes ("...different scaling and rotation pivots, ignoring scaling pivot!") HOT 5
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- export mesh will add a new blendshape HOT 1
- How to use transparency correctly maya2gltf HOT 16
- Maya 2023 HOT 5
- Maya 2023 (Maya2glTG 1.5.1) glb export HOT 2
- Set export precision using arguments HOT 2
- Materials not displayed correctly in maya HOT 1
- Bat file fails to extract. HOT 6
- Key frames on the Shaders Alpha channel will not export HOT 1
- Please update to 2025 HOT 6
- !!! maya2glTF: failed at 17:07:06 !!! HOT 9
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