Comments (6)
GL_ARB_texture_query_levels
is supported on very old hardware, so that is odd...
What hardware do you have?
What is selected in the preferences for Rendering Engine
?
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Is it supposed to ask for the location of the shader each time? Would be nice if this could be specified in a field so it remains sticky/default.
btw something weird just happened. I reloaded the scene when hopping around across a few files, and now it works flawlessly. 🤣
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...and now it's busted again. trying to work out how to recreate my fix. I'm getting the same error again in a new scene. it honestly felt like a random fluke that it worked again. I don't recall changing anything, but I did open my script editor and noticed the shader compile error was gone the time it worked.
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Since I don't have a recent Mac it is very hard for me to find out what is going on unfortunately.
This project desperately needs Mac developers 😉
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You could try putting the viewport rendering engine on something else, like OpenGL Legacy, and see what happens.
I find it weird that you GPU doesn't support the required extension, every modern card should have that I guess?
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@ziriax what's weirder is that it randomly worked one time and now I can't recreate it for the life of me. You got any Mac dev friends? Would happily fund a few hours to crack this :)
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