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minecraft-roguelike

This is a mod for minecraft that adds randomly generated dungeon complexes.

minecraft-roguelike's People

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minecraft-roguelike's Issues

crash using realistic terrain generator

i get an NPE from your mod when i try to generate new world with RTG mod :

java.lang.NullPointerException: Exception in server tick loop
at net.minecraftforge.common.BiomeDictionary.getTypesForBiome(BiomeDictionary.java:206)
at greymerk.roguelike.dungeon.Dungeon.validLocation(Dungeon.java:154)
at greymerk.roguelike.dungeon.Dungeon.generateNear(Dungeon.java:59)
at greymerk.roguelike.dungeon.Dungeon.spawnInChunk(Dungeon.java:138)
at greymerk.roguelike.DungeonGenerator.generate(DungeonGenerator.java:20)
at net.minecraftforge.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:113)
at net.minecraft.world.chunk.Chunk.func_186034_a(Chunk.java:997)
at net.minecraft.world.chunk.Chunk.func_186030_a(Chunk.java:979)
at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:175)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:126)
at net.minecraft.world.gen.ChunkProviderServer.func_186025_d(ChunkProviderServer.java:96)
at net.minecraft.world.World.func_72964_e(World.java:294)
at net.minecraft.world.World.func_175726_f(World.java:289)
at jiraiyah.villageinfo.events.WorldDataCollector.getSpawnChunks(WorldDataCollector.java:83)
at jiraiyah.villageinfo.events.WorldDataCollector.worldLoadEvent(WorldDataCollector.java:70)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_74_WorldDataCollector_worldLoadEvent_Load.invoke(.dynamic)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:49)
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:95)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:119)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at java.lang.Thread.run(Thread.java:745)

(Q) chance temple theme pick rate

Hey man love this mod but where can i change the chance of a non tower to spawn in its theme biome.

I want more temples and witchhuts etc and less normal towers :P

Could make it a option or just tell how to edit and i compile myself ;)

Thnx in advance

Question on Loot

What dungeon loot tables are drawn from when chests are placed? I'm just finding 99.9% of all chests will only have Vanilla items, very rarely I'll find a mod item (usually a single unknown dimlet from RFTools) in a chest.

Usage of Forge ChestGenHooks

I think you should be using the function in ChestGenHooks (ie: getItems or getOneItem) to ensure that chests in RogueLike dungeons remain relevant if lots of mods are installed. ExtraUtilities, RandomThings, Thaumcraft, Railcraft all add loot to chests. Getting sticks and bones and leather armor from RogueLike dungeons is pretty disappointing when "real" dungeon loot is so much better.

Remove hardcoded custonName from mob spawners

I use this mod on a Direwolf20 server with mcpc+

A lot of the time, when players are running through the dungeons and killing mobs, the server gets spammed with "roguelike was killed by "

Could you have it as a config setting to remove the custom name from the spawner code?

thanks

1.9 Issue with getting type for biome with realistic terrain gen

---- Minecraft Crash Report ----

WARNING: coremods are present:
LoadingPlugin (Quark-beta-18.jar)
NowWithRendering (redstonepaste-mc1.9-1.7.3.jar)
FldLoadingPlugin (FastLeafDecay-1.9-1.6.jar)
LoadingPlugin (RandomThings-MC1.9-3.7.jar)
Reborn Core ASM (RebornCore-1.9-2.1.0.53-universal.jar)
LoadingPlugin (ResourceLoader-MC1.9-1.5.jar)
Contact their authors BEFORE contacting forge

// On the bright side, I bought you a teddy bear!

Time: 4.5.16. 14.22
Description: Exception in server tick loop

java.lang.NullPointerException: Exception in server tick loop
at net.minecraftforge.common.BiomeDictionary.getTypesForBiome(BiomeDictionary.java:206)
at greymerk.roguelike.dungeon.Dungeon.validLocation(Dungeon.java:154)
at greymerk.roguelike.dungeon.Dungeon.generateNear(Dungeon.java:59)
at greymerk.roguelike.dungeon.Dungeon.spawnInChunk(Dungeon.java:138)
at greymerk.roguelike.DungeonGenerator.generate(DungeonGenerator.java:20)
at net.minecraftforge.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:113)
at net.minecraft.world.chunk.Chunk.func_186034_a(Chunk.java:998)
at net.minecraft.world.chunk.Chunk.func_186030_a(Chunk.java:971)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:52)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:12)
at net.minecraftforge.common.util.AsynchronousExecutor$Task.finish(AsynchronousExecutor.java:188)
at net.minecraftforge.common.util.AsynchronousExecutor$Task.access$800(AsynchronousExecutor.java:73)
at net.minecraftforge.common.util.AsynchronousExecutor.finishActive(AsynchronousExecutor.java:353)
at net.minecraftforge.common.chunkio.ChunkIOExecutor.tick(ChunkIOExecutor.java:30)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:669)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:609)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:148)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:467)
at java.lang.Thread.run(Thread.java:745)

A detailed walkthrough of the error, its code path and all known details is as follows:

-- System Details --
Details:
Minecraft Version: 1.9
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1109515160 bytes (1058 MB) / 3092774912 bytes (2949 MB) up to 3817865216 bytes (3641 MB)
JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4096m -Xms256m -XX:PermSize=256m
IntCache: cache: 0, tcache: 0, allocated: 4, tallocated: 105
FML: MCP 9.23 Powered by Forge 12.16.0.1878 79 mods loaded, 79 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.19} Minecraft Coder Pack
UCHIJAAAA FML{8.0.99.99} Forge Mod Loader
UCHIJAAAA Forge{12.16.0.1878} Minecraft Forge
UCHIJAAAA cei{1.1.1} Chunk Edge Indicator
UCHIJAAAA actuallyadditions{1.9-r28} Actually Additions
UCHIJAAAA ArmorHud{2.0.1} ArmorHud
UCHIJAAAA Baubles{1.2.0.2} Baubles
UCHIJAAAA bdlib{1.11.0.14} BD Lib
UCHIJAAAA BetterAchievements{0.2.2} Better Achievements
UCHIJAAAA BBG{4.0.0} BetterBedrockGen
UCHIJAAAA BiomesOPlenty{4.0.2.2018} Biomes O' Plenty
UCHIJAAAA JEI{3.3.3.197} Just Enough Items
UCHIJAAAA blockdrops{1.0.0} [Block Drops](Block Drops-1.9-1.0.0.jar)
UCHIJAAAA BloodMagic{1.9-2.0.0-35} Blood Magic: Alchemical Wizardry
UCHIJAAAA bookshelf{1.2.0.226} Bookshelf
UCHIJAAAA bookshelfapi{3.0.4} Bookshelf
UCHIJAAAA Chameleon{1.9-2.1.3} Chameleon
UCHIJAAAA chisel{@Version@} Chisel
UCHIJAAAA mcmultipart{1.1.1} MCMultiPart
UCHIJAAAA chiselsandbits{9.15} Chisels & Bits
UCHIJAAAA craftingtweaks{4.0.10} Crafting Tweaks
UCHIJAAAA CustomMainMenu{2.0} Custom Main Menu
UCHIJAAAA Waila{1.7.0} Waila
UCHIJAAAA DarkUtils{1.1.0.32} Dark Utilities
UCHIJAAAA ElecCore{1.4.270} ElecCore
UCHIJAAAA deepresonance{1.1.4beta30} DeepResonance
UCHIJAAAA dldungeonsjdg{1.8.11} Doomlike Dungeons
UCHIJAAAA enderbook{1.0.3} Ender Book
UCHIJAAAA enderrift{0.15.0} Ender-Rift
UCHIJAAAA enderutilities{0.5.2} Ender Utilities
UCHIJAAAA ezstorage{1.0} EZ Storage
UCHIJAAAA FFS{1.9-1.5.1.1.2} [Fancy Fluid Storage](Fancy Fluid Storage-1.9-1.5.1.1.2.jar)
UCHIJAAAA fastleafdecay{1.6} Fast Leaf Decay
UCHIJAAAA flatcoloredblocks{mc1.9-v2.2} Flat Colored Blocks
UCHIJAAAA substratum{1.3.0.0} Substratum
UCHIJAAAA foundry{2.0.0.0-alpha2} Foundry
UCHIJAAAA advgenerators{0.9.20.8} Advanced Generators
UCHIJAAAA gravestone{1.2.4} [Gravestone](Gravestone Mod 1.2.4 .jar)
UCHIJAAAA inventorysorter{0.7.13+31} Simple Inventory sorting
UCHIJAAAA IronChest{6.0.133.777} Iron Chest
UCHIJAAAA journeymap{1.9-5.2.0b1} JourneyMap
UCHIJAAAA jeresources{0.4.3} Just Enough Resources
UCHIJAAAA JET{1.2.28} JustEnoughTooltips
UCHIJAAAA jwin{univ_compat_filler} Just What I Needed
UCHIJAAAA mantle{1.9-0.9.4.jenkins114} Mantle
UCHIJAAAA testdummy{1.10} MmmMmmMmmMmm
UCHIJAAAA Morpheus{1.9-3.0.2} Morpheus
UCHIJAAAA MouseTweaks{2.6.2} Mouse Tweaks
UCHIJAAAA Neat{GRADLE:VERSION-GRADLE:BUILD} [Neat](Neat 1.2-5.jar)
UCHIJAAAA tconstruct{1.9-2.2.2.jenkins156} Tinkers' Construct
UCHIJAAAA neotech{3.0.6} NeoTech
UCHIJAAAA netherportalfix{1.0} Nether Portal Fix
UCHIJAAAA notenoughwands{1.3.2} Not Enough Wands
UCHIJAAAA samsocean{1.0.0} Classic Oceans
UCHIJAAAA progressiveautomation{1.6.42} Progressive Automation
UCHIJAAAA Psi{beta-31} Psi
UCHIJAAAA quantumflux{2.0.4} QuantumFlux
UCHIJAAAA Quark{beta-18} Quark
UCHIJAAAA randomthings{3.7} Random Things
UCHIJAAAA reborncore{2.1.0.53} RebornCore
UCHIJAAAA redstonepaste{1.7.3} Redstone Paste
UCHIJAAAA xreliquary{1.9-1.3.1.322} Reliquary
UCHIJAAAA ResourcefulCrops{1.9-1.3.1-47} ResourcefulCrops
UCHIJAAAA ResourceLoader{1.5} Resource Loader
UCHIJAAAA rftools{4.46} RFTools
UCHIJAAAA rftoolsdim{4.23beta37} RFTools Dimensions
UCHIJAAAA Roguelike{1.5.0} Roguelike Dungeons
UCHIJAAAA RTG{1.9-0.0.5} Realistic Terrain Generation
UCHIJAAAA SimilsaxTranstructors{1.9.0.17} Similsax Transtructors
UCHIJAAAA StorageDrawers{1.9-3.1.6} Storage Drawers
UCHIJAAAA techreborn{1.0.6.197} TechReborn
UCHIJAAAA VeinMiner{0.31.5_build.forgePost18010} Vein Miner
UCHIJAAAA VeinMinerModSupport{0.31.5_build.forgePost18010} Mod Support
UCHIJAAAA visiblearmorslots{1.1} Visible Armor Slots
UCHIJAAAA WailaHarvestability{1.1.7} Waila Harvestability
UCHIJAAAA ICSE{1.0.0.0} I Can See Everything
UCHIJAAAA wawla{2.2.0.178} What Are We Looking At
UCHIJAAAA YAFM{1.0.5} Yet Another Food Mod
UCHIJAAAA YALSM{2.1.6} Yet Another Leather Smelting Mod
Loaded coremods (and transformers):
LoadingPlugin (Quark-beta-18.jar)
vazkii.quark.base.asm.ClassTransformer
NowWithRendering (redstonepaste-mc1.9-1.7.3.jar)
net.fybertech.nwr.NowWithRendering
FldLoadingPlugin (FastLeafDecay-1.9-1.6.jar)
com.olafski.fastleafdecay.FldTransformer
LoadingPlugin (RandomThings-MC1.9-3.7.jar)
lumien.randomthings.asm.ClassTransformer
Reborn Core ASM (RebornCore-1.9-2.1.0.53-universal.jar)
reborncore.asm.RebornClassTransformer
LoadingPlugin (ResourceLoader-MC1.9-1.5.jar)
lumien.resourceloader.asm.ClassTransformer
GL info: ERROR RuntimeException: No OpenGL context found in the current thread.
Pulsar/tconstruct loaded Pulses:
- TinkerCommons (Enabled/Forced)
- TinkerWorld (Enabled/Not Forced)
- TinkerTools (Enabled/Not Forced)
- TinkerSmeltery (Enabled/Not Forced)
- TinkerGadgets (Enabled/Not Forced)
- TinkerOredict (Enabled/Forced)
- TinkerIntegration (Enabled/Forced)
- TinkerFluids (Enabled/Forced)
- TinkerMaterials (Enabled/Forced)
- chiselsandbitsIntegration (Enabled/Not Forced)
- craftingtweaksIntegration (Enabled/Not Forced)

List of loaded APIs: 
    * actuallyadditionsapi (8) from ActuallyAdditions-1.9-r28.jar
    * Baubles|API (1.1.1.0) from Baubles-1.9-1.2.0.2.jar
    * BetterAchievements|API (0.2.2) from BetterAchievements-1.9-0.2.2.jar
    * BloodMagic|API (@VERSION@) from BloodMagic-1.9-2.0.0-35.jar
    * CapabilityCore|base (1.01) from EnderRift-1.9-0.15.0.jar
    * CapabilityCore|energy (1.01) from EnderRift-1.9-0.15.0.jar
    * CapabilityCore|tweakable (1.01) from EnderRift-1.9-0.15.0.jar
    * ChiselAPI (0.0.1) from Chisel-MC1.9-0.0.4.13.jar
    * ChiselAPI|Carving (0.0.1) from Chisel-MC1.9-0.0.4.13.jar
    * ChiselsAndBitsAPI (1.8.1) from chiselsandbits-9.15.jar
    * CoFHAPI (1.8.9R1.2.0B1) from ActuallyAdditions-1.9-r28.jar
    * CoFHAPI|block (1.8.9R1.2.0B1) from ProgressiveAutomation-1.9-1.6.42.jar
    * CoFHAPI|energy (1.8.9R1.2.0B1) from Fancy Fluid Storage-1.9-1.5.1.1.2.jar
    * CoFHAPI|tileentity (1.8.9R1.2.0B1) from ProgressiveAutomation-1.9-1.6.42.jar
    * CraftingTweaks|API (4.1) from craftingtweaks-mc1.9-4.0.10.jar
    * DLDungeonsAPI (1.1) from DoomlikeDungeons-1.8.11-MC1.9.jar
    * DR-API (1.0.4-Beta) from deepresonance-1.9.0-1.1.4beta30.jar
    * ElecCore|Abilities (#API_VER#) from ElecCore-1.9-1.4.270.jar
    * foundry.api (2.0.0.0) from Foundry-1.9-2.0.0.0-alpha2.jar
    * IC2API (1.0) from RebornCore-1.9-2.1.0.53-universal.jar
    * jeresources|API (0.4.3) from JustEnoughResources-1.9-0.4.3.jar
    * journeymap|client-api (1.2-SNAPSHOT) from journeymap-1.9-5.2.0b1-unlimited.jar
    * journeymap|client-api-display (1.2-SNAPSHOT) from journeymap-1.9-5.2.0b1-unlimited.jar
    * journeymap|client-api-event (1.2-SNAPSHOT) from journeymap-1.9-5.2.0b1-unlimited.jar
    * journeymap|client-api-model (1.2-SNAPSHOT) from journeymap-1.9-5.2.0b1-unlimited.jar
    * journeymap|client-api-util (1.2-SNAPSHOT) from journeymap-1.9-5.2.0b1-unlimited.jar
    * JustEnoughItemsAPI (3.1.0) from jei_1.9-3.3.3.197.jar
    * McJtyLib (1.9.0-1.8.3) from mcjtylib-1.9.0-1.8.3.jar
    * PsiAPI (2) from Psi-beta-31.jar
    * reborncoreAPI (2.1.0.53) from RebornCore-1.9-2.1.0.53-universal.jar
    * ResourcefulCrops|API (1.9-1.3.1-47) from ResourcefulCrops-1.9-1.3.1-47.jar
    * StorageDrawersAPI (1.7.10-1.2.0) from StorageDrawers-1.9-3.1.6.jar
    * StorageDrawersAPI|config (1.7.10-1.2.0) from StorageDrawers-1.9-3.1.6.jar
    * StorageDrawersAPI|event (1.7.10-1.2.0) from StorageDrawers-1.9-3.1.6.jar
    * StorageDrawersAPI|inventory (1.7.10-1.2.0) from StorageDrawers-1.9-3.1.6.jar
    * StorageDrawersAPI|pack (1.7.10-1.2.0) from StorageDrawers-1.9-3.1.6.jar
    * StorageDrawersAPI|registry (1.7.10-1.2.0) from StorageDrawers-1.9-3.1.6.jar
    * StorageDrawersAPI|render (1.7.10-1.2.0) from StorageDrawers-1.9-3.1.6.jar
    * StorageDrawersAPI|storage (1.7.10-1.2.0) from StorageDrawers-1.9-3.1.6.jar
    * StorageDrawersAPI|storage-attribute (1.7.10-1.2.0) from StorageDrawers-1.9-3.1.6.jar
    * techrebornAPI (1.0.6.197) from TechReborn-1.9-1.0.6.197-universal.jar
    * VeinMinerApi (0.1) from VeinMiner-1.9_0.31.5.forgePost18010.jar
    * WailaAPI (1.3) from Waila-1.7.0-B2_1.9.jar
Profiler Position: N/A (disabled)
Player Count: 1 / 8; [EntityPlayerMP['DaneHD_'/378, l='New World', x=-49.11, y=151.23, z=265.76]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'

/roguelike command giving NPE in 1.7.10

Multiple Forge builds, RLD 1.3.6

[B#301]  java.lang.ArrayIndexOutOfBoundsException: 0
[B#301]     at greymerk.roguelike.util.CommandSpawnDungeon.func_71515_b(CommandSpawnDungeon.java:41) ~[CommandSpawnDungeon.class:?]
[B#301]     at net.minecraft.command.CommandHandler.func_71556_a(CommandHandler.java:94) [z.class:?]
[B#301]     at net.minecraft.network.NetHandlerPlayServer.func_147361_d(NetHandlerPlayServer.java:739) [nh.class:?]
[B#301]     at net.minecraft.network.NetHandlerPlayServer.func_147354_a(NetHandlerPlayServer.java:718) [nh.class:?]
[B#301]     at net.minecraft.network.play.client.C01PacketChatMessage.func_148833_a(SourceFile:37) [ir.class:?]
[B#301]     at net.minecraft.network.play.client.C01PacketChatMessage.func_148833_a(SourceFile:9) [ir.class:?]
[B#301]     at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212) [ej.class:?]
[B#301]     at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165) [nc.class:?]
[B#301]     at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659) [MinecraftServer.class:?]
[B#301]     at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) [MinecraftServer.class:?]
[B#301]     at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111) [bsx.class:?]
[B#301]     at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427) [MinecraftServer.class:?]
[B#301]     at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [?:?]
[B#301]  [19:36:49] [Client thread/INFO]: [CHAT] An unknown error occurred while attempting to perform this command

Server lockup with v1.3.5

The following happens on SSP and SMP (with both only forge and cauldron) with forge 1231 and roguelike v1.3.5. It doesn't matter wether I have only roguelike or another ~50mods installed.

While generating the map, the server locks up (please look at the screenshot for info on the method).
http://abload.de/image.php?img=profilerr9uh1.png

It happens on a map with the seed -878678536829659803
You can reproduce it by teleporting to the coordinates -923/-6022 (x/z) and then go towards -927/-5492 (http://abload.de/image.php?img=coordslockup99ueo.png). It doesn't happen, if you teleport yourself straight to -927/-5492

Feature Request: Change spawned mobs via config

I'm sure that somewhere in the code there is an array or collection of entity IDs to assign to spawners as they are generated. It would be radical (in fact, it would be the only thing I think this mod is "missing", though I will certainly still use it in all my worlds regardless) if that list could be populated from the config file, allowing Entity IDs from other mods to be utilized.

At some point I will take a look at the source code and maybe do a pull request, but I would have to learn Java (I'm a mediocre C# guy as it stands.) and we might all be better off if it was done by someone with a clue. :)

Added custom loot but now only get default towers

First of all, absolutely fantastic work!

I am having something strange happen and cannot understand why. (Probably me doing it wrong!)

I set up your mod (had used it before) and immediately noticed that there are now nicely themed towers in different biomes. very very nice. (I have seen a brick house in woodland, a sandstone tower in desert and a few others)

However, I then add custom loot. I simply took your demo files from the bottom of the loot customisation page, added a few extra items into the all levels file and tried it out.

The loot appears to work just fine. The problem I am seeing is that with those files in place, I seem to only ever get the original default towers.

Is it possible for me to both add some custom loots, but otherwise not disturb the other configs? (so I can keep all the pretty towers/houses)

Config file changes order of settings

I'm using git for a project and modpack at the moment, and I noticed the Roguelike Dungeons config file changes every now and then. The generous and doNaturalSpawn settings are swapping, to be more exact. This is less of an issue and more of a tiny request, but if you could make the order of these settings be static, that would be useful for our git project.

(Sadly, once a file is tracked in git, you can't ignore changes anymore. There's a way, but it only works for a single local repository.)

plugin.yml

Hello,
My server (omgserv) need the plugin.yml file to load the plugin.
I tried to add on, but, i'm unable to fill the "main" information.

How to create a plugin.yml file : http://wiki.bukkit.org/Plugin_YAML

Maybe this file could be added in every jar after that :)

plugin.yml content :

name: Roguelike Dungeons
main: ????
version: "1.4.4"
description: Adds randomized dungeons to the world.
author: Greymerk
website: http://github.com/Greymerk/minecraft-roguelike

Towers spawn adjacent to each other.

This just started happening when I grabbed 1.4.2-1.7.10: dungeon towers are now occasionally spawning within 1 chunk of each other, overlapping each others' dungeon. Not sure what's happening, but I've seen several of these in randomly generated worlds since yesterday and never before with the version of Roguelike on curseforge.

Crash During World Generation

This error throw the server into a crash status, and must be rebooted to regain control. The player that finds the "erroring block/entity" cannot log back into the game without causeing a crash. However if they are teleported away by another player there is a 50% chance the server does not go into an errored state. Returning to the "erroring block/entity" causes same crash. Have tried changing game mode to peaceful to prevent mob spawn, however this did not work. (Also! Greymerk! Amazing mod we've been using you since you started! Please keep up the great work!)

---- Minecraft Crash Report ----
// But it works on my machine.

Time: 5/30/15 2:31 PM
Description: Exception getting block type in world

java.lang.IllegalArgumentException
at net.minecraft.util.WeightedRandom.func_76273_a(WeightedRandom.java:28)
at net.minecraft.util.WeightedRandom.func_76271_a(WeightedRandom.java:60)
at net.minecraft.world.SpawnerAnimals.func_77191_a(SpawnerAnimals.java:235)
at net.minecraft.world.gen.ChunkProviderGenerate.func_73153_a(ChunkProviderGenerate.java:424)
at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:279)
at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1045)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:52)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:12)
at net.minecraftforge.common.util.AsynchronousExecutor.skipQueue(AsynchronousExecutor.java:344)
at net.minecraftforge.common.util.AsynchronousExecutor.getSkipQueue(AsynchronousExecutor.java:302)
at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:12)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:126)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:199)
at net.minecraft.world.World.func_72964_e(World.java:419)
at net.minecraft.world.World.func_147439_a(World.java:345)
at net.minecraft.block.BlockGrass.func_149674_a(BlockGrass.java:57)
at net.minecraft.world.WorldServer.func_147456_g(WorldServer.java:391)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:183)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:625)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:334)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

A detailed walkthrough of the error, its code path and all known details is as follows:

-- Head --
Stacktrace:
at net.minecraft.util.WeightedRandom.func_76273_a(WeightedRandom.java:28)
at net.minecraft.util.WeightedRandom.func_76271_a(WeightedRandom.java:60)
at net.minecraft.world.SpawnerAnimals.func_77191_a(SpawnerAnimals.java:235)
at net.minecraft.world.gen.ChunkProviderGenerate.func_73153_a(ChunkProviderGenerate.java:424)
at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:279)
at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1045)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:52)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:12)
at net.minecraftforge.common.util.AsynchronousExecutor.skipQueue(AsynchronousExecutor.java:344)
at net.minecraftforge.common.util.AsynchronousExecutor.getSkipQueue(AsynchronousExecutor.java:302)
at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:12)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:126)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:199)
at net.minecraft.world.World.func_72964_e(World.java:419)

-- Requested block coordinates --
Details:
Found chunk: true
Location: World: (992,75,-601), Chunk: (at 0,4,7 in 62,-38; contains blocks 992,0,-608 to 1007,255,-593), Region: (1,-2; contains chunks 32,-64 to 63,-33, blocks 512,0,-1024 to 1023,255,-513)
Stacktrace:
at net.minecraft.world.World.func_147439_a(World.java:345)
at net.minecraft.block.BlockGrass.func_149674_a(BlockGrass.java:57)
at net.minecraft.world.WorldServer.func_147456_g(WorldServer.java:391)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:183)

-- Affected level --
Details:
Level name: world
All players: 1 total; [EntityPlayerMP['Raptor973'/149, l='world', x=827.76, y=67.00, z=-568.13]]
Chunk stats: ServerChunkCache: 1098 Drop: 0
Level seed: -5478039304266285774
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (204,64,176), Chunk: (at 12,4,0 in 12,11; contains blocks 192,0,176 to 207,255,191), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 1374071 game time, 129670 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 51428 (now: false), thunder time: 132860 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:625)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:334)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Linux (amd64) version 2.6.32-504.3.3.el6.x86_64
Java Version: 1.7.0_72, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 2108784128 bytes (2011 MB) / 3113877504 bytes (2969 MB) up to 3113877504 bytes (2969 MB)
JVM Flags: 5 total; -Xmx3072M -Xms3072M -XX:+UseConcMarkSweepGC -XX:+CMSClassUnloadingEnabled -XX:MaxPermSize=256M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 15, tallocated: 95
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.3.1407 128 mods loaded, 127 mods active
mcp{9.05} Minecraft Coder Pack Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.99.99} Forge Mod Loader Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.3.1407} Minecraft Forge Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
appliedenergistics2-core{rv2-beta-18} AppliedEnergistics2 Core Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{1.0.7.45} CodeChicken Core Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenModsCore{0.6} OpenModsCore Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
{000} CoFH ASM Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
debug{1.0} debug Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
bspkrsCore{6.15} bspkrsCore Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Treecapitator{1.7.10} Treecapitator Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiomesOPlenty{2.1.0} Biomes O' Plenty Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
appliedenergistics2{rv2-beta-18} Applied Energistics 2 Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Backpack{2.0.1} Backpack Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioCraft{1.10.3} BiblioCraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioWoodsBoP{1.9} BiblioWoods Biomes O'Plenty Edition Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHCore{1.7.10R3.0.2} CoFH Core Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Core{6.4.15} BuildCraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forestry{3.4.0.7} Forestry for Minecraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioWoodsForestry{1.7} BiblioWoods Forestry Edition Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThermalFoundation{1.7.10R1.0.0} Thermal Foundation Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThermalExpansion{1.7.10R4.0.1} Thermal Expansion Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BigReactors{0.4.2A2} Big Reactors Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BinnieCore{2.0-pre8} Binnie Core Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Botany{2.0-pre8} Botany Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtraBees{2.0-pre8} Extra Bees Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtraTrees{2.0-pre8} Extra Trees Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Genetics{2.0-pre8} Genetics Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Builders{6.4.15} BC Builders Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Energy{6.4.15} BC Energy Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Factory{6.4.15} BC Factory Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Transport{6.4.15} BC Transport Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Silicon{6.4.15} BC Silicon Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CarpentersBlocks{3.3.5} [Carpenter's Blocks](Carpenter's Blocks v3.3.5 - MC 1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Railcraft{9.5.0.0} Railcraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TwilightForest{2.3.4} The Twilight Forest Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ForgeMultipart{1.1.1.320} Forge Multipart Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
chisel{2.3.10.37} Chisel 2 Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ChiselFacades{1.7.10-2.10-cricket} Chisel Facades Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ComputerCraft{1.73} ComputerCraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildMod{v1.0} Build Mod Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoroAI{v1.0} CoroAI Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtendedRenderer{v1.0} Extended Renderer Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ConfigMod{v1.0} Extended Mod Config Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
eplus{3.0.2-d} Enchanting Plus Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Enchiridion{1.1} Enchiridion Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded{1.7.10R2.8.0} MineFactory Reloaded Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EnderIO{1.7.10-2.2.8.349} Ender IO Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EnderStorage{1.4.7.36} EnderStorage Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EnderTech{1.7.10-0.3.2.388} EnderTech Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
enhancedportals{3.0.10} EnhancedPortals Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
enviromine{1.3.108} EnviroMine Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Waila{1.5.10} Waila Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
extracells{2.2.58} ExtraCells Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MetallurgyCore{4.0.4} Metallurgy Core Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Mantle{1.7.10-0.3.2.jenkins184} Mantle Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct{1.7.10-1.8.5.build957} Tinkers' Construct Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Metallurgy{4.0.6} Metallurgy 4 Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtraTiC{0.8.4} ExtraTiC Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtraUtilities{1.2.1} Extra Utilities Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FastCraft{1.9} FastCraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GardenCore{1.7.10-1.6.1} Garden Core Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GardenContainers{1.7.10-1.6.1} Garden Containers Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GardenStuff{1.7.10-1.6.1} Garden Stuff Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GardenTrees{1.7.10-1.6.1} Garden Trees Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Growthcraft{2.1.0a} Growthcraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Growthcraft|Cellar{2.1.0a} Growthcraft Cellar Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Growthcraft|Apples{2.1.0} Growthcraft Apples Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Growthcraft|Bamboo{2.1.0} Growthcraft Bamboo Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Growthcraft|Bees{2.1.0} Growthcraft Bees Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Growthcraft|Fishtrap{2.1.0a} Growthcraft Fishtrap Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Growthcraft|Grapes{2.1.0} Growthcraft Grapes Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Growthcraft|Hops{2.1.0} Growthcraft Hops Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Growthcraft|Rice{2.1.0a} Growthcraft Rice Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
JABBA{1.2.0} JABBA Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Mekanism{7.1.2} Mekanism Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MekanismGenerators{7.1.2} MekanismGenerators Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MekanismTools{7.1.2} MekanismTools Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatAppliedEnergistics{1.7.10R2.8.0} MFR Compat: Applied Energistics Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatAtum{1.7.10R2.8.0} MFR Compat: Atum Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatBackTools{1.7.10R2.8.0} MFR Compat: BackTools Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatBuildCraft{1.7.10R2.8.0} MFR Compat: BuildCraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatChococraft{1.7.10R2.8.0} MFR Compat: Chococraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatExtraBiomes{1.7.10R2.8.0} MFR Compat: ExtraBiomes Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatForestry{1.7.10R2.8.0} MFR Compat: Forestry Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatForgeMicroblock{1.7.10R2.8.0} MFR Compat: ForgeMicroblock Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatIC2{1.7.10R2.8.0} MFR Compat: IC2 Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatMystcraft{1.7.10R2.8.0} MFR Compat: Mystcraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MrTJPCoreMod{1.0.5.11} MrTJPCore Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Core{4.5.14.66} ProjectRed Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Exploration{4.5.14.66} ProjectRed-Exploration Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatProjRed{1.7.10R2.8.0} MFR Compat ProjectRed Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatRailcraft{1.7.10R2.8.0} MFR Compat: Railcraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatSufficientBiomes{1.7.10R2.8.0} MFR Compat: Sufficient Biomes Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatThaumcraft{1.7.10R2.8.0} MFR Compat: Thaumcraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatThermalExpansion{1.7.10R2.8.0} MFR Compat: Thermal Expansion Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatTConstruct{1.7.10R2.8.0} MFR Compat: Tinkers' Construct Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatTwilightForest{1.7.10R2.8.0} MFR Compat: TwilightForest Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatVanilla{1.7.10R2.8.0} MFR Compat: Vanilla Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NetherOres{1.7.10R2.3.0} Nether Ores Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenMods{0.6} OpenMods Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenBlocks{1.3} OpenBlocks Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
harvestcraft{1.7.10g} [Pam's HarvestCraft](Pam's HarvestCraft 1.7.10h.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Transmission{4.5.14.66} ProjectRed-Transmission Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Transportation{4.5.14.66} ProjectRed-Transportation Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Compatibility{4.5.14.66} ProjectRed-Compatibility Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Integration{4.5.14.66} ProjectRed-Integration Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Illumination{4.5.14.66} ProjectRed-Illumination Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Expansion{4.5.14.66} ProjectRed-Expansion Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Roguelike{1.3.6.3} Roguelike Dungeons Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
simplyjetpacks{1.4.1} Simply Jetpacks Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SolarFlux{1.7.10-0.5a} Solar Flux Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SpecialMobs{3.1.1} Special Mobs Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
StevesCarts{2.0.0.b18} Steve's Carts 2 Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TiCTooltips{1.1.11b} TiC Tooltips Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TMechworks{0.2.14.100} Tinkers' Mechworks Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WR-CBE|Core{1.4.1.9} WR-CBE Core Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WR-CBE|Addons{1.4.1.9} WR-CBE Addons Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WR-CBE|Logic{1.4.1.9} WR-CBE Logic Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ZAMod{v1.9.5} Zombie Awareness Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AppleCore{1.0.2} AppleCore Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
asielib{0.2.11} asielib Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
cookiecore{1.3.0} Cookie Core Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
McMultipart{1.1.1.320} Minecraft Multipart Plugin Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
denseores{1.0} Dense Ores Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
HungerOverhaul{1.7.10-beta.5.jenkins47} Hunger Overhaul Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IguanaTweaksTConstruct{1.7.10-2.1.2.101} Iguana Tinker Tweaks Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ForgeMicroblock{1.1.1.320} Forge Microblocks Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
asielibcore{} AsieLib CoreMod Unloaded->Disabled
OpenModsLib crash transformers: [gl_capabilities_hook:ENABLED],[player_render_hook:ENABLED],[map_gen_fix:FINISHED],[movement_callback:ENABLED],[stencil_patches:ENABLED]
AE2 Version: beta rv2-beta-18 for Forge 10.13.2.1291
CoFHCore: -[1.7.10]3.0.2-262
ThermalFoundation: -[1.7.10]1.0.0-81
ThermalExpansion: -[1.7.10]4.0.1-182
MineFactoryReloaded: -[1.7.10]2.8.0-104
Mantle Environment: Environment healthy.
TConstruct Environment: Environment healthy.
NetherOres: -[1.7.10]2.3.0-12
AE2 Integration: IC2:OFF, RotaryCraft:OFF, RC:ON, BC:ON, MJ6:OFF, MJ5:OFF, RF:ON, RFItem:ON, MFR:ON, DSU:ON, FZ:OFF, FMP:ON, RB:OFF, CLApi:OFF, Waila:ON, Mekanism:ON, ImmibisMicroblocks:OFF, BetterStorage:OFF
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 51; [EntityPlayerMP['Raptor973'/149, l='world', x=827.76, y=67.00, z=-568.13]]
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)

STRIPES and CHECKERS produce the same result

Both customization options for STRIPES and CHECKERS seem to produce the same pattern. It would be nice if STRIPES did alternating horizontal strips while CHECKERS did alternating diagonal stripes.

Loot

i have been for a couple hours now trying to understand how loot customization works (im kinda new to programming ) i was wondering if u could set up a example like u got for the structure section or maybe if somebody could help me with geting how to costumize the loot

1.4.1 loot

I updated to 1.4.1, created a roguelike_dungeons/settings folder, got the latest loot-settings-demo.zip and put the files into that folder.

Just to be sure I noticed a change, I edited _loot_all_levels.json with "Name" : {"type" : "STRING", "value" : "What's this?"}, replacing "Surplus Pantaloons" and in _loot_level0.json I changed all the food ids to "snowball". I'm not seeing any changes.

I tried this in both 1.7.10 (my own custom pack) and 1.8 (FTB Unstable).

Really glad you're working on this, not just for my pack, but it will be nice to play other people's packs and see loot that fits the pack.

dungeon rarity and other questions

i was wondering if when u make your own custom dungeon if u can have a rarity system like : this dungeon only spawns half of the time as the normal ones do..also if it is possible for this new dungeons to have their very own specific loot table (this to try make harder duegeons with better loot).
ps : sorry for bad english :3

theme?

Is there a way to add Lycanites mobs into the dungeons? a config or theme like doomlike dungeons has? also is there a way to create a dungeon world where the dungeons spawn very close to each other so i can reset it when needed?

Spawning custom setting tower on server.

Hi,

I'm having trouble with using the config files I've set up in single player on a server world, everything spawns fine in a local game and json code checks out on JSONlint, but while attempting to force one to spawn on a server none of the config files can be read!

Any suggestions?

Thanks.

Server side only

Hi can you still run this mod server side only like you used to I added it to my server and my client is rejected due to not having the mod

Thanks JamieKG

Invincible mobs when mod is added

i am using roguelike-1.7.10-1.3.6.3 and the mobs that spawn are invincible. its the only player mod i have added. I am not sure what other info you would need other than running forge 1517. Thank you for any help you can offer.

nvm, after further testing its not this mod. sorry

NPE with Mystcraft/Cauldron

We run a Server with Cauldron, if you log out in a Mystcraft world and log back in the server Crashes with an NPE while setting the difficulty in Loot.java:130

switch(difficulty){
case EASY: enchant = rand.nextInt(5) == 0; break;
case NORMAL: enchant = level == 3 || rand.nextBoolean(); break;
case HARD: enchant = true; break;
default: enchant = true;
}

Seems like in the combination of Mystcraft and Cauldron the difficulty is NULL on login in Mystcraft. A NULL check and fallback to "Normal" should be implemented to prevent the issue.

Dungeon Labs generating torches in wrong coordinates, outside of dungeon

Dungeon Labs are erroneously generating some of their torches at a coordinate of "x,x" rather than "x,z".

Line 152 in DungeonLabs.java:
WorldGenPrimitive.setBlock(world, x + 3, y + 1, x + 3, Blocks.torch);

The result is chunks being generated at locations unrelated to the dungeon. For example, a dungeon generated around 1258,-285 resulted chunks generated around 1224,1224 and 1272,1272.

The extraneous chunks show up when using Dynmap and flying in a straight line to the east or west; eventually a dungeon will be generated and the Dynmap webpage will (when the map renderer catches up) show the erroneous chunk, which will lie along a diagonal line running from NW to SE through 0,0.

Dungeons spawning in the nether

Roguelike dungeons are spawning in the nether. Amusingly the towers are placed above the upper bedrock providing egress for the players on my server.

[1.9 Pre] Got a crash, saw your name.

Not sure if I should report here, or..? This is the first time I've bothered reporting a crash. Pastebin.

Crash happened when I tried to make a world. Sorry if I'm missing something; it's 3:51 and as I said, new at this. Anything else you need to see?

Edit: Oh, forgot to check closed issues. It's the Realistic Terrain Gen, isn't it? Apologies.
Edit2: Do I just need to remove one to play, or is there a workaround?

disabling the new forest house tower

Hi,
I want to know if is possible to disable the new forest house tower... because is too similar at my own house that i build in my games.
Or may you make something like an hole in the roof or use a decayed style (something to change how it look in journeymap)?

thx bye

Max and min height in settings does not to seem to change dungeon location

In testing for TFC version, noticed that updating the max and min height settings does impact the towers actually showing up but the dungeon always seems to spawn the first level at 50. Is there a settings config or settings override that we can utilize to change this? I figure this impacts both standard RLD and the TFC conversion I am doing, so opened it as a new issue.

Thanks!!

Drakkett

Changing all vanilla construction blocks

I'm working on overhauling RLD to be used in a Terrafirmacraft (TFC) modpack. So far I'm making some progress on swapping out the blocks in RLD to use TFC blocks instead of vanilla. Unfortunately, I seem to keep finding areas of dungeons or entire structures that still use the vanilla blocks. I worry that I am going about this in the wrong way. I'm using some of the example settings files that are in github and changing the blocks within the files (_themes, _tower)

Is there a recommended method for doing this type of project? I didn't know if I should just be listing all of the theme types in the _themes settings and choosing the blocks for each theme. Right now I'm just picking a theme to be used for each level (0-4) and assigning non-vanilla blocks for those levels.

Thanks,

Drakkett

Loot defaults to level 0

I found this issue when working on the spin off TFC version. If you move the dungeon levels, everything seems to work great except for some reason the loot in chests defaults to level 0. If the chests generate at normal heights, the loot levels appear to work correctly. I've looked around for somewhere that it has the loot level dependent upon the Y height but I'm not having any luck finding it. Hoping you may have a suggestion of where it could be happening. Everything I've found seems to use the floor level but there is something I'm obviously missing.

-- I should add. The loot levels are coming from settings over rides. I am still working on converting all the vanilla loot in the code to use TFC items but for the modpack we use the loot settings to include loot from other mods in the modpack.

Thanks for the help. I know this isn't something that impacts you now, but is something that would need to be fixed if you ever allow dungeon height to be in a setting.

Drakkett

Server side only?

Sorry to re-open this issue.
But server side only support would be awesome.
There are other mods that support being installed on only the client or server that are still forge, rather than jar mods. I know that mods like NEI, JEI etc cal all exist only on the client.

Special jungle dungeon road goes out infinitely in skyblock-type world

I'm using Roguelike dungeons with the Fun World Gen mod (http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1281910-teds-world-gen-mods-realistic-world-gen-alpha-1-3) using its Sky Dimension world type, and upon coming across one of the special jungle dungeons from RLD, the path leading to it seems to go out infinitely from the dungeon entrance. On further inspection, this appears to be the case for any dungeon that has a path leading up to it, as demonstrated in the attached map screenshot.
2015-06-21_19 13 11_test22_overworld_day

How to set up the loot? Using Commands...

I read the wiki but how to customize the file for loot I do not understand ...
Could you throw an example? Я создал папку "settings"... Но что делать дальше без понятия...

and further. Regarding commands.

/ roguelike dungeon X Z setting where "setting" is the name of the setting you wish to spawn.

that the setting for? where to get them ?

New traps 1.5.0

First of all all my love to you and your mod! Been playing with it for the past 1-2 years.
With Forge 1895 and Roguelike 1.5.0 I noticed some of the new traps facing outside of the corridors (if there was a cave that way). Thought I should mention it.

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