Comments (5)
What were you doing? Based on the place where the index error happened it looks like the "roguelike" command was being called with no arguments.
from minecraft-roguelike.
That is correct. I simply typed /roguelike and it generated that error. I was attempting to view usage for the command.
from minecraft-roguelike.
Thanks for letting me know. I didn't spend a lot of time rigorously testing the command, and it's not as well made as it could be.
The command help page is here:
https://github.com/Greymerk/minecraft-roguelike/wiki/Commands
from minecraft-roguelike.
To build on this if you do "/roguelike dungeon" It throws
[03:03:01] [Server thread/ERROR]: Couldn't process command: 'roguelike dungeon'
java.lang.ArrayIndexOutOfBoundsException: 1
at greymerk.roguelike.util.CommandSpawnDungeon.func_71515_b(CommandSpawnDungeon.java:57) ~[CommandSpawnDungeon.class:?]
at net.minecraft.command.CommandHandler.func_71556_a(CommandHandler.java:94) [z.class:?]
at net.minecraft.network.NetHandlerPlayServer.func_147361_d(NetHandlerPlayServer.java:739) [nh.class:?]
at net.minecraft.network.NetHandlerPlayServer.func_147354_a(NetHandlerPlayServer.java:718) [nh.class:?]
at net.minecraft.network.play.client.C01PacketChatMessage.func_148833_a(SourceFile:37) [ir.class:?]
at net.minecraft.network.play.client.C01PacketChatMessage.func_148833_a(SourceFile:9) [ir.class:?]
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212) [ej.class:?]
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165) [nc.class:?]
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) [MinecraftServer.class:?]
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111) [bsx.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [?:?]
Some options you could do with these is doing /roguelike will list off the options. Doing /roguelike dungeon will use the player's x/z to create a dungeon.
from minecraft-roguelike.
I've implemented most of these ideas, including the ability to type "roguelike dungoen here" to spawn a dungeon on top of the player's position. I didn't want to make it "roguelike dungeon" because I figured that was expected to show the usage.
Should be no more out of bounds exceptions, regardless of what's typed.
These changes will be included in 1.8+ versions going forward. I'm probably not going to release any more 1.7 versions.
from minecraft-roguelike.
Related Issues (20)
- Noob Request HOT 5
- Possible crash from dungeon genration HOT 1
- Can't use loot tables in custom loot json HOT 2
- server crash HOT 2
- Can't specify the "meta" of the item. HOT 1
- Cascading Lag HOT 1
- dungeons wont spawn
- Hearts set to 0 HOT 1
- Crash?
- Roguelike dungeons are only spawning with custom loot if they are the grey tower type HOT 1
- The game is lock in 3rd person when you run
- 16.5?
- Roguelike Dungeons loaded a new chunk causing cascading worldgen lag HOT 2
- Roguelike Dungeons crashes new server
- Dungeon chests all empty and grave key bug
- Battlemage Crash
- Huge lags
- Custom Rooms
- Possibility of an update to latest versions? HOT 1
- Dude I REALLY need help with loot (1.6.4)
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