Comments (3)
My policy generally with tile entities is just never to overwrite them. It was convenient earlier on to avoid certain problems. It's working as intended in that sense.
It may be worth tackling this, but it's mostly just a problem with GT ores. I'll have to think about it.
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Consider using .hasTileEntity() and then removing tile entities manually before removing the block.
from minecraft-roguelike.
Just to follow up, this has been implemented and will be in the next release.
I made it delete all tile entities except chests and spawners.
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Related Issues (20)
- server crash HOT 2
- Can't specify the "meta" of the item. HOT 1
- Cascading Lag HOT 1
- dungeons wont spawn
- Hearts set to 0 HOT 1
- Crash?
- Roguelike dungeons are only spawning with custom loot if they are the grey tower type HOT 1
- The game is lock in 3rd person when you run
- 16.5?
- Roguelike Dungeons loaded a new chunk causing cascading worldgen lag HOT 2
- Roguelike Dungeons crashes new server
- Dungeon chests all empty and grave key bug
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- Custom Rooms
- Possibility of an update to latest versions? HOT 1
- Dude I REALLY need help with loot (1.6.4)
- [Version Port] 1.20.1 Fabric HOT 6
- Enchanted books generated as the contents of chiseled bookshelves are fake. HOT 2
- Compatibility with Sparse Structures. 1.21 HOT 4
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