franisz / zutilities Goto Github PK
View Code? Open in Web Editor NEWUnion Plugin for Gothic Game
Home Page: https://steamcommunity.com/sharedfiles/filedetails/?id=2792434617
Union Plugin for Gothic Game
Home Page: https://steamcommunity.com/sharedfiles/filedetails/?id=2792434617
Hey Franisz,
thank you so much for your plugin development.
Actually I have an issue (?) with showing the item labels in opened inventory. It's only if I play with activated Advanced Inventory-Plugin from Xeдин.
In Gothic I the function of advanced inventory at the moment is only available for players inventory (Screenshot 1), not if you just opened a chest or a NPC (Screenshot 2).
Maybe it's possible to discuss this with Xeдин from the worldofplayers.ru forum (sorry, I'm not a coder). I will also ask him on his plugins forum thread.
Greetings
wahoonie
UseTimeMultiplier does not affect game speed despit that the chosen speed is correctly shown in left top corner of the screen by the clock when pressing "Z" key.
W wielu modach brakuje porządnego systemu powiadomień , do tego dochodzi błąd nakładania się textu zarówno w g1 i g2. Splash z themodders.org rozwiązał to w nast. tutorialu ,
Byłby to ciekawy dodatek do wielu modyfikacji.
Hi, this is not an issue per se, however I have found no better way of contacting the team.
Where can I find a list of all supported keys for the KeyTimeMultiplier
option?
I would like to bind one of my mice thumb buttons to cycle the time shift.
Thanks in advance. The issue can be considered closed instantly.
Witam,
Czy jest opcja zbindowania pod 1 przycisk przyśpieszenie 1.0|3.0
I pod drugi przycisk opcji na 1.0|6.0 ???
Hello 👋,
the zutilities debug
mode enables the display of windows that contain more info about the objects in focus.
The windows lack some key information, for example triggerTarget
for interactive mobs.
Another case would be the NPCs with DailyRoutine displayed as a memory number instead of a function name:
So I would like to ask for a general refactor that would improve the data and allow to more easily see information I could search in decompiled DecDat scripts ^^
Filip czy możesz dodać możliwość edycji kolorów npc, itemów etc. do ini. Zaawansowany user (taki jak ja ) mógłby się tym pobawić .. i ustawić wg uznania....
Pomyśl o dodatkowym kolorze dla NPC (np blue) jeżeli znajdują w rutynie Follow lub Guide. Nie podpowiem jak zrobić to na Unionie, mam to jednak zrobione jako pakiet Ninja.
EDIT
Można rozważyć czy nie zmienić kolor kluczowych itemów typu "koło zębate w kopalni" czy " kamienie ogniskujące" (najważniejsze mission items !)
I would love to see a feature, which allows us, to change the selectable text (only selectable text, but not the dialogue one) to any color which user wants. There should be these three lines, ColorR=0, ColorG=255 and ColorB=0.
In case that you are using the time multiplier feature it will affect the black ore effect.
Normally black ore will slow the time down, but with this feature activated it will make things faster.
It's possible to turn the feature off in order to get the correct slow down effect
Filip
czy możesz dodać podobnie na wzór przemieszczenia pasków opcje przesuwania boxów dialogowych (choice box, ew. inne) ? Fajnie by było mieć możliwość zmiany tych pozycji.
Hi,
at first: big THANKS for your great patch/plugin - I love all the new functions and options.
I used it on Gothic I Classic also on Gothic II NotR and the zUtilities 0.12 causes a long shutdown of the game: it took a while before I can use other programs normally (Gothic I: the mouse is seen in Windows 10 this time but I can not use the GothicStarter.exe again while the game is closing; Gothic II: the mouse is not seen in Windows 10 this time, bit I can switch to other running programs and use them with keyboard). I tried this with all other patches I installed seperatly and there is no such behavior, only if zUtilities 0.12 is activated, also if it is the only used patch.
Nothing of this happens if I use an earlier Version of this plugin.
Thanks for your answer in advance.
Greetings
wahoonie76
Albo ja nie wiem jak to zrobic albo nie dzialaja
Prosze o wytlumaczenie dokladne lub podanie poprawnych pozycji w lewym dolnym ekranie i jak to ustawic
Whenever i quicksave it only overrides the last saveslot. Tried using alternative mode, but it doesnt change anything.
And not an issue but i could not find any info about it: What is the difference between alternative and standard Quick save mode?
My ini:
...
QuickSaveMode=2
; ... specifies QuickSave mode, (0) - 'Disabled', (1) - 'Standard', (2) - 'Alternative'
; ... QuickSave with [F10] and QuickLoad with [F12]
KeyQuickSave=KEY_F4
; ... key for QuickSave
KeyQuickLoad=KEY_F6
; ... key for QuickLoad
MinSaveSlot=15
; ... defines min range of used save slots
MaxSaveSlot=20
; ... defines max range of used save slots
...
Hello, is there any way to hide the time multiplier icon and info from the HUD?
Hi! Plugin zUtilities is amazing. But what about one new feature? Enable displaying for equipped armors, runes and etc in dead or knocked down NPCs invenory?
Excellent set of utilities, thank you.
Instead of having one "KeyTimeMultiplier" for cycling up simulation speed, would it be possible to have two, "KeyTimeMultiplierUp" and "KeyTimeMultiplierDown", so one can go in both directions? If my TimeMultipliers are, say, 1.0|2.5|6.0, I would like to be able to go directly back from 2.5 to 1.0. This would be convenient in so many ways. For example, when using 2.5 to precisely approach a monster before slowing down for actual combat.
And if so, is there any way - this is probably a long shot - to bind that stuff to the mousewheel?
Czy dałoby się zaimplementować taką funkcję, która ukrywa pasek many, gdy bohater nie trzyma czaru? Wiem, że już jest w Union, ale mi nie działa. Mam podobną na ukrywanie HP i sprawdza się wyśmienicie.
W jaki sposób włączyć quick loot przy użyciu Twojego plugina?
W wielu modach (szczególnie tych starszych) brakuje "fjuczerów" odnośnie wpisu do dziennika .
O ile dodanie nazwy zadania przy każdym kolejnym wpisie do dziennika nie jest problemem za pomocą zwykłych skryptów to wpis typu "Nowe zadanie : ( Przyjęcie do Starego Obozu)" wymaga bodajże Ikarusa.
Może to dodać warto to dodać .. dodaje to smaku w trakcie gry.
Wyświetlanie statusu zadania przy jego rozpoczęciu bądź zakończeniu mogłoby być w innym kolorze (np. na wzór "Z życia Złodzieja" czy "Dark Saga").
Będę wdzięczny za wzięcie pod uwagę przy kolejnym update.
EDIT1: Jeszcze jedna rzecz mi się przypomniała. Handel w G1 jest trochę toporny...żeby przespieszyć transakcję można by np. ENTERem dokładać brakującą ilość rudy po każdej ze stron.
EDIT2: Przy wyświetlaniu zadawanych obrażeń nie widzę róznicy po trafieniu krytycznym (może warto to określić innym kolorem np. yellow).
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.