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zutilities's Issues

Item labels noto be seen with activated Union Advanced-Inventory-Plugin

Hey Franisz,

thank you so much for your plugin development.

Actually I have an issue (?) with showing the item labels in opened inventory. It's only if I play with activated Advanced Inventory-Plugin from Xeдин.

In Gothic I the function of advanced inventory at the moment is only available for players inventory (Screenshot 1), not if you just opened a chest or a NPC (Screenshot 2).

Gothic 1 Screenshot 1
Gothic 1 Screenshot 2

Maybe it's possible to discuss this with Xeдин from the worldofplayers.ru forum (sorry, I'm not a coder). I will also ask him on his plugins forum thread.

Greetings

wahoonie

KeyTimeMultiplier

Hi, this is not an issue per se, however I have found no better way of contacting the team.

Where can I find a list of all supported keys for the KeyTimeMultiplier option?
I would like to bind one of my mice thumb buttons to cycle the time shift.

Thanks in advance. The issue can be considered closed instantly.

[Request] Improve DebugHelper information

Hello 👋,
the zutilities debug mode enables the display of windows that contain more info about the objects in focus.
The windows lack some key information, for example triggerTarget for interactive mobs.

image

Another case would be the NPCs with DailyRoutine displayed as a memory number instead of a function name:

image

So I would like to ask for a general refactor that would improve the data and allow to more easily see information I could search in decompiled DecDat scripts ^^

Enemy Bar not working correctly

Enemy Bar feature only works if ColorNpcs settings is ON.
Tested with mods and clean game.
I honestly don't mind ColorNpcs set to on but mod I play is using it's own color system.

Here are differences:

Enemy Bar - on, ColorNpcs - off:

1-0
1-1

Enemy Bar and ColorNpcs - on:

2-0
2-1

dodanie modyfikacji kolorów do ini

Filip czy możesz dodać możliwość edycji kolorów npc, itemów etc. do ini. Zaawansowany user (taki jak ja ) mógłby się tym pobawić .. i ustawić wg uznania....

kolor NPC ze względu na rutynę Follow lub Guide

Pomyśl o dodatkowym kolorze dla NPC (np blue) jeżeli znajdują w rutynie Follow lub Guide. Nie podpowiem jak zrobić to na Unionie, mam to jednak zrobione jako pakiet Ninja.
EDIT
Można rozważyć czy nie zmienić kolor kluczowych itemów typu "koło zębate w kopalni" czy " kamienie ogniskujące" (najważniejsze mission items !)

Selectable Colored Text

I would love to see a feature, which allows us, to change the selectable text (only selectable text, but not the dialogue one) to any color which user wants. There should be these three lines, ColorR=0, ColorG=255 and ColorB=0.

UseTimeMultiplier affects the Black Ore effect

In case that you are using the time multiplier feature it will affect the black ore effect.
Normally black ore will slow the time down, but with this feature activated it will make things faster.

It's possible to turn the feature off in order to get the correct slow down effect

zmiana pozycji boxów dialogowych

Filip

czy możesz dodać podobnie na wzór przemieszczenia pasków opcje przesuwania boxów dialogowych (choice box, ew. inne) ? Fajnie by było mieć możliwość zmiany tych pozycji.

slow/long shutdown of Gothic I/II

Hi,

at first: big THANKS for your great patch/plugin - I love all the new functions and options.

I used it on Gothic I Classic also on Gothic II NotR and the zUtilities 0.12 causes a long shutdown of the game: it took a while before I can use other programs normally (Gothic I: the mouse is seen in Windows 10 this time but I can not use the GothicStarter.exe again while the game is closing; Gothic II: the mouse is not seen in Windows 10 this time, bit I can switch to other running programs and use them with keyboard). I tried this with all other patches I installed seperatly and there is no such behavior, only if zUtilities 0.12 is activated, also if it is the only used patch.

Nothing of this happens if I use an earlier Version of this plugin.

Thanks for your answer in advance.

Greetings

wahoonie76

Bottom 6 Slots not used for Quick slots not used

Whenever i quicksave it only overrides the last saveslot. Tried using alternative mode, but it doesnt change anything.

And not an issue but i could not find any info about it: What is the difference between alternative and standard Quick save mode?

My ini:

...
QuickSaveMode=2
; ... specifies QuickSave mode, (0) - 'Disabled', (1) - 'Standard', (2) - 'Alternative'
; ... QuickSave with [F10] and QuickLoad with [F12]

KeyQuickSave=KEY_F4
; ... key for QuickSave

KeyQuickLoad=KEY_F6
; ... key for QuickLoad

MinSaveSlot=15
; ... defines min range of used save slots

MaxSaveSlot=20
; ... defines max range of used save slots
...

Request for new feature

Hi! Plugin zUtilities is amazing. But what about one new feature? Enable displaying for equipped armors, runes and etc in dead or knocked down NPCs invenory?

[suggestion] Second keyboard binding for time multiplier cycle down

Excellent set of utilities, thank you.

Instead of having one "KeyTimeMultiplier" for cycling up simulation speed, would it be possible to have two, "KeyTimeMultiplierUp" and "KeyTimeMultiplierDown", so one can go in both directions? If my TimeMultipliers are, say, 1.0|2.5|6.0, I would like to be able to go directly back from 2.5 to 1.0. This would be convenient in so many ways. For example, when using 2.5 to precisely approach a monster before slowing down for actual combat.

And if so, is there any way - this is probably a long shot - to bind that stuff to the mousewheel?

Ukrywanie paska many

Czy dałoby się zaimplementować taką funkcję, która ukrywa pasek many, gdy bohater nie trzyma czaru? Wiem, że już jest w Union, ale mi nie działa. Mam podobną na ukrywanie HP i sprawdza się wyśmienicie.

Quick loot

W jaki sposób włączyć quick loot przy użyciu Twojego plugina?

zmiany przy wpisach do dziennika przy zadaniach

W wielu modach (szczególnie tych starszych) brakuje "fjuczerów" odnośnie wpisu do dziennika .

O ile dodanie nazwy zadania przy każdym kolejnym wpisie do dziennika nie jest problemem za pomocą zwykłych skryptów to wpis typu "Nowe zadanie : ( Przyjęcie do Starego Obozu)" wymaga bodajże Ikarusa.

Może to dodać warto to dodać .. dodaje to smaku w trakcie gry.
Wyświetlanie statusu zadania przy jego rozpoczęciu bądź zakończeniu mogłoby być w innym kolorze (np. na wzór "Z życia Złodzieja" czy "Dark Saga").
Będę wdzięczny za wzięcie pod uwagę przy kolejnym update.

EDIT1: Jeszcze jedna rzecz mi się przypomniała. Handel w G1 jest trochę toporny...żeby przespieszyć transakcję można by np. ENTERem dokładać brakującą ilość rudy po każdej ze stron.

EDIT2: Przy wyświetlaniu zadawanych obrażeń nie widzę róznicy po trafieniu krytycznym (może warto to określić innym kolorem np. yellow).

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