Comments (3)
I've put a lot of work into a private current iteration and it has been stable with crisp rendering, no artifacts, texture pooling, etc. This public github version great springboard if you're interested in giving it a shot. I've sent a few changes to the author but I'm not sure if it's been updated yet.
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Great. We are in the process of porting to HaxeFlixel.
from flixel.
Good luck with the port!
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Related Issues (20)
- Use bitwise operators for faster Math functions HOT 6
- Add FlxRandom seeded random generator HOT 13
- Add ray casting with soft shadows HOT 6
- Centralize all input handling in FlxG.input HOT 2
- Achievements in Flixel HOT 3
- FlxTween Enhancement HOT 11
- Overhaul the built-in debugger HOT 7
- Instantiable FlxColors HOT 6
- Community Notice Board HOT 3
- FlxTilemap() can't draw one-column tilemap - BitmaData exception HOT 4
- Create flixel-demos repository
- Bump version 2.58 to 3.0 HOT 2
- Add property "position" to FlxSprite HOT 4
- Implement FlxG.assets
- Dev branch lacks clear notice of Genome2d Dependency HOT 1
- Cannot get to compile against Genome2d SWC HOT 11
- FlxRandom has ASDoc validation errors HOT 3
- Context3D "Texture too big" error HOT 7
- [GPU build] calcFrame() wrong order HOT 2
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