Comments (3)
Your plugin looks really cool, thanks for the contribution! I think it fits perfectly as a plugin, since not all developers will need it.
As we evolve the project, eventually a plugin repository will come to life, something like a centralized place to find Flixel code. Right now we don't have any 3rd party plugin shipped with Flixel.
from flixel.
Dovyski, is it impossible to link these as they come in via the WWW / git webpage?
I realize that's an ad-hoc solution for something that may come later, "but..." it's perhaps worth encouraging all reasonable contributions for the short term and linking users to developers better - even third party developers - to help grow the same ecosystem you're talking about.
Off-topic: I'm way behind and will be catching up in the coming days. I apologize as these notifications reach you if I find something worth noting or saying in these issues in the tracker.
from flixel.
Yeah, I totally agree. As soon as I have some free time, I will create a temporary plugins area in the site. The task is related to #5.
Off-topic: I'm way behind and will be catching up in the coming days. I apologize as these notifications reach you if I find something worth noting or saying in these issues in the tracker.
Ok, no problem!
from flixel.
Related Issues (20)
- Use bitwise operators for faster Math functions HOT 6
- Add FlxRandom seeded random generator HOT 13
- Add ray casting with soft shadows HOT 6
- Centralize all input handling in FlxG.input HOT 2
- FlxTween Enhancement HOT 11
- Overhaul the built-in debugger HOT 7
- Instantiable FlxColors HOT 6
- Community Notice Board HOT 3
- FlxTilemap() can't draw one-column tilemap - BitmaData exception HOT 4
- Create flixel-demos repository
- Bump version 2.58 to 3.0 HOT 2
- Add property "position" to FlxSprite HOT 4
- Implement FlxG.assets
- Dev branch lacks clear notice of Genome2d Dependency HOT 1
- Cannot get to compile against Genome2d SWC HOT 11
- FlxRandom has ASDoc validation errors HOT 3
- Context3D "Texture too big" error HOT 7
- [GPU build] calcFrame() wrong order HOT 2
- Current state of Flixel on GPU? HOT 3
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