Comments (6)
I can't remember if I saw this in Flixel or somewhere else, but does Flixel already have some sort of ray-casting code in the tilemaps?
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There was a game that had lasers and a ninja, I can't remember, he had
released some Ray tracing code which worked with flixel tile maps. I made
it look like shadows and stuff, hope to share that as soon as I get home -_-
On 02-Dec-2013 6:46 PM, "Andreas Renberg" [email protected] wrote:
I can't remember if I saw this in Flixel or somewhere else, but does
Flixel already have some sort of ray-casting code in the tilemaps?—
Reply to this email directly or view it on GitHubhttps://github.com//issues/198#issuecomment-29616520
.
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http://space.madsoftgames.com/ - I'd be happy to share the code for the lighting effect, although, I don't know how easy it would be to make it work better in Flixel...
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Yush! BTN had a ray tracer that worked with tilemaps! You can do stuff like this. :)
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Thank you all for the contribution, guys! It seems this is a nice feature to add :)
I can't remember if I saw this in Flixel or somewhere else, but does Flixel already have some sort of ray-casting code in the tilemaps?
Yeah, it has, it's FlxTilemap::ray()
(here's the function definition). It could be used to create the feature I suggested if we build on top of it.
@SeiferTim Thanks! Your game is really cool! :D The lighting effect is amazing, it's exactly what I had in mind when suggested this feature. If you are ok about sharing the code, we could try to make it work with Flixel (maybe combining it with @yadurajiv 's tilemap ray tracer).
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