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Gama11 avatar Gama11 commented on July 3, 2024

I don't like this idea, it seems to bloat the code size for no reason at all. Yes, FlxG is a giant mess, but if you are going to screw over backwards compatibility like this anyway, you might as well create a new FlxInput class. Personally, I prefer the way HaxeFlixel does it though:

FlxG.keyboard
FlxG.mouse
FlxG.keys
FlxG.touches
FlxG.gamepads
FlxG.android

There are tons of possibilities to clean up FlxG in other ways (again, see HaxeFlixel).

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WingEraser avatar WingEraser commented on July 3, 2024

FlxG will be fine after the clean up #142.

I wouldn't do FlxG.input, or do as @Gama11 says FlxInput.

flixel-gdx https://gi1thub.com/flixel-gdx/flixel-gdx/blob/master/flixel-core/src/org/flixel/FlxG.java
only got two FlxG.mouse and FlxG.keys. Mouse handles also the touches from mobile devices, so you won't need to type FlxG.mouse.justPressed and FlxG.touch.justPressed. It works for multi-touch as well.
The Gamepad is currently a plugin and I think it will stay like that.

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