Comments (8)
I really would love to keep grackens friendly, ever since I've first launched the game years ago those little helpless goofs were there with me.
from cataclysm-dda.
I like it when games have more than just "friend" or "foe" in them. Grackens are a sign that there might be other eldritch beings around, or potentially scientist corpses. I think them being passive is cool. not everything needs to fall on one side of the friend or foe dichotomy. Especially in the PA aspect of CDDA, having a number of things which are not trying to kill you is nice, but adding too many friendlies takes away from the PA aspect of it. Watching a nether entity get chased and killed is part of the niche for them and I think thats good. Not for them, but good. I dont think players should try to use them to kill zombies, and the fact that they inevitably die means as a distraction they are on a timer. I don't think they really need to be made stronger or into an ally like a trader or something.
However, a quest involving them might be interesting and add a little more depth to them and might be a good way to get a little bit of lore about the netherial aspects of the lore. Maybe a special device to have a one time conversation with one, or a device to capture one so a faction can study one or something.
from cataclysm-dda.
Just my 2 cents but I don't think they should gain any weaponry. I really like that they are sort of the "nether civilian" and I do love your ideas for developing that aspect further.
Maybe a separate variant would be good for the combat ideas? That way you could even have some of those versions defending the more passive ones.
from cataclysm-dda.
Oh, I meant two types as in keep the existing one as is and add a new combat capable version.
Two combat capable variants seems fine to me. We've got melee and ranged weaponry and they are reflections of our reality, right?
I'm mostly advocating for a "yes, and..." design approach, adding new rather than altering what's already there. I think a lot of people like the helpless grackens and it'd be a shame to lose them.
from cataclysm-dda.
Oh, I meant two types as in keep the existing one as is and add a new combat capable version. Two combat capable variants seems fine to me. We've got melee and ranged weaponry and they are reflections of our reality, right? I'm mostly advocating for a "yes, and..." design approach, adding new rather than altering what's already there. I think a lot of people like the helpless grackens and it'd be a shame to lose them.
Ok, that's a good Idea, I was gonna keep the original & add the two new ones either way. But what about the quest? The great library doesn't have much of a plan, much less outline.
from cataclysm-dda.
Just my 2 cents but I don't think they should gain any weaponry. I really like that they are sort of the "nether civilian" and I do love your ideas for developing that aspect further.
Maybe a separate variant would be good for the combat ideas? That way you could even have some of those versions defending the more passive ones.
Ok, maybe 2 versions? One w/ some type of nether arm blade, & one w/ some type of bow?
I like it when games have more than just "friend" or "foe" in them. Grackens are a sign that there might be other eldritch beings around, or potentially scientist corpses. I think them being passive is cool. not everything needs to fall on one side of the friend or foe dichotomy. Especially in the PA aspect of CDDA, having a number of things which are not trying to kill you is nice, but adding too many friendlies takes away from the PA aspect of it. Watching a nether entity get chased and killed is part of the niche for them and I think thats good. Not for them, but good. I dont think players should try to use them to kill zombies, and the fact that they inevitably die means as a distraction they are on a timer. I don't think they really need to be made stronger or into an ally like a trader or something.
However, a quest involving them might be interesting and add a little more depth to them and might be a good way to get a little bit of lore about the netherial aspects of the lore. Maybe a special device to have a one time conversation with one, or a device to capture one so a faction can study one or something.
Maybe the great Library w/ some type person w/ void fascination or something? Maybe, over time, they get to communicating w/ it?
from cataclysm-dda.
Yeah, the great library is entirely apocryphal in my experience. I like what I've heard in related conversations but don't recall seeing any specific issue or PR for it. I have no idea the actual direction or authors.
from cataclysm-dda.
Why don't we start one?
from cataclysm-dda.
Related Issues (20)
- crossbow to shoot can make good look? HOT 1
- Segmentation fault when heating up an item using RV kitchen HOT 2
- True random mutations from Genetically Unstable and Genetic Chaos give unexpected mutations from mods HOT 1
- Error report when trying to reload a debug item concrete mixer with a medium size battery (high-capacity) HOT 1
- Isherwoods Farms don't prevent spawning random map extras on it's overmap tiles. HOT 4
- ImGui: Scrolling through the list of missions is still problematic. (Mobile) HOT 3
- Running (Gallop) with a horse is not faster then walk (trot) HOT 5
- imgui related crash when quitting during a blocking activity (falling asleep)
- Hub 01 Modular Recon Headgear prevents inserting helmet plating with bionic power conversion mod HOT 1
- Cats Don't Avoid Fire HOT 12
- Construction menu. Fix the window size HOT 1
- Website still isn't working HOT 4
- It's impossible to get on a horse after you've climbed down from it. HOT 3
- A horse autopsy provides a sample of cattle HOT 6
- Gun damage calculations incorrect on wield menu HOT 1
- A "cuppa" problems HOT 7
- Non-poisonous and poisonous items get stacked together in the eat menu HOT 2
- Most places spawn empty of items on world generation HOT 4
- Fake zombie used for dormant zeds on the mass grave HOT 2
- Immediate Segmentation Fault Crash when pressing construction button (consistently reoccurring) HOT 3
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