Comments (2)
Well, last solution didn't work at all, so I've tried another way with success:
-Go to download the "last release" on oficial last release link
- Download the packet named "Source Code"
- Open it up with Visual Studio
- Compile the solution
- Add it to unity with Package Manager, "+" Button -> From Disk
- Browse your downloaded package and select package.json
Now you should have GameLift client with the version of Newtonsoft's dependency at 13.0.1 which is compatible with most moder solutions (like AWS, Netcode...)
Hope this helps, and for this package managers, being Amazon the company who is beyond, is so so hard to see how less important is this project for you, is it that difficult to compile correctly the solution before posting it? Or even worse, is anybody trying to help people out there?
from amazon-gamelift-plugin-unity.
For those who fall into the same hole, I think I found a workarround:
- Download last version of GameLift plugin for unity
- Install it (so you will se the errors shown on previous post image)
- Locate "Package.json" in Packages->Amazon GameLift Plugin for Unity" and edit it with a text editor
- change on line 17:
"dependencies": {
"com.unity.nuget.newtonsoft-json": "2.0.0"
},
- reimport all
- the project should not give more errors..
from amazon-gamelift-plugin-unity.
Related Issues (20)
- Error adding package: file:../com.amazonaws.gameliftserver.sdk-5.1.0.tgz HOT 3
- Error: The type 'FileIOPermission' exists in both, System.Security.Permissions and mscorlib HOT 3
- Sample game server can get stuck with clients that never connected
- Location Required For Anywhere Compute Type HOT 1
- Namespace error HOT 2
- Conflict with FileIOPermission When Used Alongside Certain Packages (e.g., Unity IAP) HOT 2
- Deployment with EditorWindow - Launch Path Incorrect HOT 2
- BUG: missing netstandard2.0 target for plugins (all *.dll files) HOT 2
- Open Local Test UI greyed out in GameLift Plugin Settings HOT 5
- .Net standard 2.0? HOT 4
- Sample Game cannot create a game session HOT 1
- Allow C# to be used for lambda functions when creating a new scenario HOT 1
- [BLOCKER] NotSupportedException with il2cpp builds HOT 3
- Build name does not reflect Game Name HOT 1
- Inconsistent 1.2.1 release HOT 1
- Support for Unity2021.x required HOT 2
- Newtonsoft.Json version HOT 1
- Hotfix for missing .app app for local testing in Mac HOT 1
- "The bucket does not allow ACLs" Workaround HOT 1
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